1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Like RaceDepartment on Facebook.

rFactor 2: Skinning tutorial

Discussion in 'rFactor 2' started by Gijs van Elderen, May 20, 2015.

  1. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    rFactor 2: Skinning tutorial

    Template database: Click here
    - ISI Clio
    - ISI FR3.5
    - ISI Go-Karts
    - SCES ARX
    - SCES 919
    - URD EGT Cars
    - URD T5 Cars
    - Lola Rebellion
    - DW12 Indy Car

    All file names should be OK, just replace the XX with your car number.
    Note: you can copy/past you alt_XXdriver.dds and alt_XXhelmet.dds to an other car. Just rename the XX with a different car number.

    - Create a Folder on your desktop : example: "29 Gijs van Elderen"
    - Open the Templates with photoshop or gimp
    - Save-as a .dds file.


    - replace the XX with your car number
    - what you don't add will be a default texture.
    - Window and text transparency tutorial: Click here

    To make the complete package transferable via custom skin sharing:

    - Open the Mas2.exe Utility via the rFactor 2 launcher
    - Drag and Drop all your renamed .dds file(s) into the utility


    Set the Compression to High so that the file upload (and then download by others) is smaller by: Using the Options --> Use File Compression --> Level 9 (Highest) - this will compress a single 5MB .dds to under 1MB in size for transfer!
    Go File -->Save As and save this with the same name as your main .dds livery: like alt_XX.mas

    - Use that alt_XX.mas as alt skin


    Create a dir/folder: "UserData/player/settings/........"


    Copy/past your new alt_XX.mas into the "loose skin folder" (UserData/player/settings/.........)
    Click on "reload"
    Select your skin


    Create a new driver/AI

    Last edited: Apr 23, 2016
  2. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    1-minute tutorial to window textures

    This tutorial is based on Photoshop CC but should work on any other Photoshop version with the nVidia Plug-in installed.

    1. This is where you start at. You have your name and numbers on your window template but they show semi-transparent in game.

    2. Hold down Ctrl+shift and click on every "T" or thumbnail of any layer you want to be opaque. This will select the contents of the clicked layers. Everything in the selection has dashed line around them

    3. Click "Channels" on the right. Then click "Alpha 1". Make sure you still have the selection (dashed lines) visible and no white text.

    4. Select brush tool and pick white color (white means 0% transparent, black 100% transparent). Then just paint over the selection so the numbers and names become white.

    5. Select the "RGB" channel located above the Alpha channel. Alpha channel should NOT be visible. Save the image as DXT5.

    6. Reload your car and enjoy the beautiful windows!
    • Like Like x 4
    • Winner Winner x 3
  3. Gijs van Elderen

    Gijs van Elderen
    Premium Member


    While skinning with photoshop or gimp and having rF2 in windowed mode at a small resolution.

    - Load the skin in rF2. (I start with an alt.dds with the wireframe)
    - Make changes to the skin
    - Save and overwrite the alt.dds skin in the loose skin director
    - Click on reload in rF2
    - And preview the result in rF2.

    • Like Like x 5
  4. Thank You
  5. tjc


    Good stuff, many thanks. :)
  6. Cool, thanks! Was looking for something like this. Wanted to make some skins for the flat6
  7. Marc

    Premium Member

    Thx @Gijs van Elderen
    this helped me alot last couple days, but now i`m having a weird problem...
    i painted a few cars, when i was done and have checked the skins inside the game i put all .dds files together within a .mas for better handling/sharing. Now there`s the Flat6. I extracted the XX_BBSRIMS.dds somewhere from the install directory. It works fine so far as a XXALTBBSRIMS.dds but when i put all files toghether in a .mas just the Rims don`t get loaded?!

    I read a bit about these .veh files but until now i don`t know exactly how to use them or if it even will help me?!

    I am very new to rFactor skinning at all, any ideas?
  8. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    Creating a skin for automobilsta, rF1, rF2