rF2: McLaren Senna GTR and Aston Martin GTE Released

Paul Jeffrey

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rF2 Two Strong Pack 1.jpg

Studio 397 have released the stunning McLaren Senna GTR and Aston Martin Vantage GTE for rFactor 2.

Available as standalone DLC content or part of the ‘Two Strong Pack’, both cars are available to purchase for the simulation with immediate effect.

Adding a brand new category to the sim, the McLaren Senna offers a first look at the upcoming new Hypercar specification of GT racing – a classification set to take over from the retiring LMP class at the head of the endurance racing landscape.

rF2 Two Strong Pack Senna.jpg


Officially unveiled as a limited production mid-engine sports car by McLaren Automotive back at the 2018 Geneva Motor Show, the Senna is earmarked by the famous racing team to take the McLaren name back to the top level of Le Mans competition from the 2020/21 season.

Packing a mighty 4.0l V8 twin-turbocharged engine, the Senna GTR is in its own right an impressive piece of motorsport engineering – however, the look into the future of endurance racing is perhaps what is most exciting about the car – giving sim racers our first view of what is set to come at the pinnacle of long distance endurance racing.

rF2 Two Strong Pack Aston.jpg


The other car in the pack similarly needs no introduction, with Studio 397 dropping the fourth instalment to the popular GTE category within the sim – adding the beautiful Aston Martin Vantage GTE to the title.

The Vantage joins the current GTE field of Porsche, Corvette and BMW within the sim, and inserts a fan favourite car into what is, for me at least, one of the best packs of virtual racing machines anywhere in sim racing.

Both cars are available now, and retails for 4.99 euro each, or around 6.99 euros for the two car ‘Two Strong Pack’.

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always fun to see people whining over this pack that's just 7 euro. Its a nice price for these 2 cars. And a good way to enjoy it before the other releases of the track/GUI etc. I know they are working hard to make it ready. So why not support them and stop with all the hate.......

If you don't like the DLC, just don't buy it. They are not forcing you to buy it and spend your well earned 7 euro....

In the meantime i am racing on Le Mans in a GTE with a big smile on my face.
 
Yes. Not that this setting really does anything below direct drive torque levels.
The difference was extreeemely noticable to me on a CSW v2.5 between the default 2.5Nm and then setting it to 8Nm in the control.json. From my understanding it changes how the calculated steering torque gets squeezed into the FFB-signal (I imagine it like changing the parameters on a logistic growth curve).
 
Purchased Le Mans , the strong Pack and tried to run 60 cars with day to night transiction using all DLC from studio 397.
Even with setting everything at medium and 15 cars visibile, the FPS I get are 30-40 if I am lucky.
I own a I7 8700 and a GTX 1070.
 
Purchased Le Mans , the strong Pack and tried to run 60 cars with day to night transiction using all DLC from studio 397.
Even with setting everything at medium and 15 cars visibile, the FPS I get are 30-40 if I am lucky.
I own a I7 8700 and a GTX 1070.
Hmmm... just ran a race with 40 AI (GTE, LMP2, McLaren Senna GTR), most settings on High, 20 visible cars, 3440x1440 resolution on a GTX 1070 and i7700hq and get a steady 60 FPS.
 
Probably the most important DLC for RF2 since the endurance pack came out.

Especially for the VEC and endurance multiclass racing leagues which is S397's focus now at the pointy end of this sim and future development. Finally an LMP1 albeit the new Hypercar class which it replaces. VEC and all the leagues now have an official Lmp1 to rely on without having to resort to modding.

In fact VEC and M1 just announced both are using this dlc immediately for this season which is quite exciting.

Maybe we'll get an Aston Martin Valkyrie HC car next seeing as they already have an Aston licence. Wishful thinking maybe but this would be a smart move. Everyone in these leagues will pay the 7 quid no problem, they will have to anyway to race.
 
Did you try with 60 cars? Of couse if you lower the number of cars you get better fps
With 20 visible cars that does not make a lot of difference I think. I only see some lower FPS when lights are fading (so just before it goes completely dark). Do you have any monitoring tool running (e.g. MSI Afterburner) to see what it causing the low FPS. So is you GPU maxed out, your CPU, or your GPU (PCI-E) bus. That last one has been an issue before on my system, since my system only can use 8 PCI-E lanes for the GPU.
 
Purchased Le Mans , the strong Pack and tried to run 60 cars with day to night transiction using all DLC from studio 397.
Even with setting everything at medium and 15 cars visibile, the FPS I get are 30-40 if I am lucky.
I own a I7 8700 and a GTX 1070.


Try 9 AI visible, it will be day and night.

Also opponent detail to low (or medium).
 
Try 9 AI visible, it will be day and night.

Also opponent detail to low (or medium).

In my experience the visible AI setting has only limited impact, you still end up getting much better FPS with, say, 20 AI cars with 20 visible than 60 AI cars and 9 visible. There's a reason most sims limit you to a maximum of 30 AI cars and anything more than 40 doesn't seem very realistic unless you buy top-end hardware...
 
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In my experience the visible AI setting has only limited impact, you still end up getting much better FPS with, say, 20 AI cars with 20 visible than 60 AI cars and 9 visible. There's a reason most sims limit you to a maximum of 30 AI cars and anything more than 40 doesn't seem very realistic unless you buy top-end hardware..

On my hardware, in VR, but also in single screen, the difference in FPS between 9 AI visible and 6 AI visible (for example) is huge.
 

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