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Released Renault 21 2.0L Turbo

Discussion in 'Racer Cars' started by skybh, Dec 20, 2012.

  1. skybh

    skybh

    Messages:
    362
    Ratings:
    +267
    • Like Like x 5
  2. tormento19

    tormento19

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    144
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    Veeery nice model!!! Gonna try it now and host it on my site if you don't mind :)
     
  3. skybh

    skybh

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    362
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    +267
    Sure you can :)
     
  4. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

    Messages:
    1,417
    Ratings:
    +286
    THX dude, but i still miss the R9 GTL....umpf may be some times...;)

    EDIT:
    to remember...^^
    This car:
    [​IMG]

    with this color:
    [​IMG]

    THX:D
     
    • Like Like x 1
  5. boomer541

    boomer541

    Messages:
    1,345
    Ratings:
    +163
    Problem:
    Crashes Racer due to a script problem and the car has a lot of Qlog errors!!!
     
    • Like Like x 1
  6. skybh

    skybh

    Messages:
    362
    Ratings:
    +267
    Hum wich version do you use?
    Can you show me Qlog? I've checked before relase

    EDIT : Here is a small update

    -braking was a bit too strong
    -added few missing parameters

    And i think it should load in racer now :)

    http://speedy.sh/gmnaE/renault-21-turbo-update.zip
     
    • Like Like x 1
  7. SwiftPL

    SwiftPL

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    387
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    Good job of converting, and nice model. I liked turbo script ;)
     
  8. boomer541

    boomer541

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    I'll trry the update and report my findings tomorrow night.

    It would be nice if the rsx files were included when releasing a car so that they can be used/fixed bu others.
     
  9. boomer541

    boomer541

    Messages:
    1,345
    Ratings:
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    Update helped a bit and here is what I found:

    You have to test in two versions of Racer to find Qlog errors!

    Qlog errors on 090rc4
    [racer] No shader found for material 'default_material' in 'data/cars/renault_21_turbo/coll.dof' (default '<no texture>') [dmaterial.cpp:1120 / DMaterial::ImportDOF]
    [racer] DMaterial:GetTexture(0) out of range (material default_material, shader <none>) [dmaterial.cpp:518 / DMaterial::GetTexture]
    Needs to be fixed in mesh texture name and .shd file.

    Qlog errors on 090rc5d
    [racer] Loading car 'renault_21_turbo' [rcar.cpp:943 / RCar::Load]
    [racer] DOF 'data/cars/renault_21_turbo/turbo.dof' contains alpha=0 for certain colors, which may make objects transparent! [dmaterial.cpp:953 / DMaterial::ImportDOF]
    [racer] This warning will only be issued once. [dmaterial.cpp:954 / DMaterial::ImportDOF]
    [racer] Empty chunk id in geode 'data/cars/renault_21_turbo/turbo.dof'; probably an old ZModeler buggy export; use dof_fix to correct. [dgeode.cpp:544 / DGeode::ImportDOF]
    Put dof in modeler, click "Optimize", save . This fixes both above errors
    [racer] QSample:Load(); can't load 'data/cars/renault_21_turbo/audio/gearwhine.wav': File not found. [qsample.cpp:755 / QSample::Load]
    [racer] RAudioSample: Can't load sample 'data/cars/renault_21_turbo/audio/gearwhine.wav' [raudio.cpp:326 / RAudioSample::LoadSample]
    Find missing audio file and put into "audio" folder

    Fixes Qlog errors for 090rc5d, You should have a reademe.txt file with keys for scripts as without the .rsx file they are difficult to find. This racer version doesn't report all Qlod errors.
    Nice car, good job!
     
    • Like Like x 1
  10. skybh

    skybh

    Messages:
    362
    Ratings:
    +267
    • Like Like x 2