RaceRoom Racing Experience Update Brings VR improvements and Ring Knutstorp!

Paul Jeffrey

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RaceRoom Update.jpg

Sector3 Studios have today released a new RaceRoom Racing Experience update, plus the much awaited Ring Knutstorp racetrack is now available to purchase.

Something of a sizable update to the game, the new build comes packed with some interesting and important improvements around key areas such as yellow flag logic, physics updates based on real world driver feedback for the Audi Sport TT Cup car and a change to the VR implementation recently added to the title.

As usual Sector3 have included a raft of fixes to known issues within the simulation, and as such the game has received attention in a number of areas of concern previously reported by the sim racing community. As part of the June 2017 build release the developers have addressed a crashing issue with certain sound configurations, dedicated server problems with session freeze settings and other minor and major issues.

On a more noticeable level the new build also adds a number of visual changes to the trackside signage on a number of tracks, including a new 2017 update to Nürburgring and Nordschleife locations.


June 2017 Update Notes:

Game:
  • Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
  • Fixed various issues with Data Displays
  • Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
  • Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
  • Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
  • Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
  • Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
  • Fixed an issue where dedicated server could sometimes remain stuck in race session
  • Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.
VR:
  • Brought back the possibility to set the resolution using a startup argument.
  • Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.
Sounds, Cameras, Physics & AI:
  • Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
  • Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
  • Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)
Art:
  • Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
  • Paul Ricard : fixed some floating elements after the camber changes in last patch.
  • Zandvoort : Updated S/F gate visuals to current logo of the track.
Portal & Backend:
  • Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.

Additional to the new update, the Swedish development team have released the rather awesome Ring Knutstorp track for the simulation, available in the glorious 2.079km 'GP' layout and selling for £2.63 from the RaceRoom store.

About Ring Knutstorp:
Ring Knutstorp in Sweden is almost a miniature version of the Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefulls it is the place where they had their first true test of cornering technique and raw driving skill. Keep the speed down and it is a fun rollercoaster ride, but as you gain speed it becomes a serious challenge. There is no time to relax, no place to catch your breath and no forgiving run-off areas. You are truly all-in when pushing the limits at this relatively unknown gem of a track.


RaceRoom Racing Experience is a free to play simulation exclusive to PC with additional content available to purchase via the in game RaceRoom Store.

RaceRoom Ring Knutstorp 1.jpg
RaceRoom Ring Knutstorp 2.jpg
RaceRoom Ring Knutstorp 3.jpg
RaceRoom Ring Knutstorp 4.jpg


Check out the RaceRoom Racing Experience sub forum here at RaceDepartment for all the latest news and discussions with regards to the simulation. Take part in our awesome Racing Club, download a setup or just hang out and chat about the game with your fellow fans of the title. It’s all here at RaceDepartment.com!

Have you tried the new update yet, what are your impressions? Does the game make a good representation of Ring Knutstorp? Would you like to see more Scandinavian content in future? Let us know in the comments section below!
 
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@Ross Garland @Kenny Paton I was specifically talking about the lags in the game people were complaining about and the game not proceeding to Q for a long time, which really seemed directly related to my attempts at getting in. I'm sure there were other issues as well (I didn't see any outside of multiplayer, really). But OK, I guess it could all still be a coincidence.
 
Holy crap, just had one of the most intense races ever on Knutstorp. 30 minute chase in a DTM92 Mustang.

Got more sideways action in those 30 minutes than what Dirt 4 delivered since release. That car/track combo is seriously insane :)
 

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