RaceRoom Racing Experience June Update Deployed

Paul Jeffrey

Premium
RaceRoom Racing Experience June 2017 Update 2.jpg

RaceRoom Racing Experience has been updated today, with plenty of updates and improvements added including additional attention to the VR element of the simulation.

Keeping to a proposed schedule of roughly one update release per month to the core game experience within R3E, Sector3 Studios have today deployed another sizable patch to the simulation that addresses several outstanding issues as well as adding some interesting new functionality such as a new delta display, VR and multiplayer improvements and various tweaks to the AI files at selected tracks.

The new update is not without issues however, as Sector3 have acknowledged that the Hockenheim track is missing curbs in some sections of the track and the new flag rule settings have not yet been applied to the multiplayer side of the software. The studio expect to rectify both of these issues with a further hotfix update to be released tomorrow.

Check out the full June 2017 changelog below:

Game:
  • Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
  • Added Display mode with settings windowed, borderless windowed and full-screen.
  • Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
  • Introduced delta timing in data displays.
  • Fixed some occurrences of yellow flags for DNF cars.
  • Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
  • Removed so slower class in multiclass race doesn't trigger white flag.
  • Disabled slip effects while changing tires during a pitstop.
  • Changed so content ownership isn’t required to load a replay file.
  • Fixed a crash that could occur when processing a camera reset callback after returning to menu.
  • Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
  • Fixed issue with replays not using asynchronous rendering.
  • Fixed issue with an uninitialized variable when using Fanatec wheel.
  • Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
  • Fixed issue with Multiplayer advertisement banners not getting saved in replays.
  • Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
  • Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
  • Made brake disks pre-heated when starting a Time Attack session
VR:
  • Bloom and Light Shaft effects are now disabled in VR.
  • Made the HUD size dependent on the distance to it.
  • Made it possible to adjust the distance to the HUD via two bindable keys.
  • Fixed the rendering of particles and contact shadows.
  • Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.
Multiplayer:
  • Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
  • Fixed so checkered phase ends directly when all vehicles have finished.
  • Fixed an issue with spectators not being able to join full servers.
Sounds, Cameras, Physics & AI:
  • Bathurst: AI Tweaks
  • Hockenheim GP : Tightened Cut detections
  • Moscow Raceway FIM : Tightened Cut detections
  • Nurburgring (all layouts) : Tightened Cut detections
  • Shanghai (all layouts) : Tightened Cut detections, AI tweaks
  • Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
  • Zandvoort : AI tweaks
  • BMW M3 E30 : new sounds
  • BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions
Art:
  • Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
  • Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
  • Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
  • Suzuka : Smoothed a nasty bump just before 130R.
Portal & Backend:
  • Fixed issue with time interval not clearing up in MP browser.
  • Implemented MP results and MP Standings for championship events in Competitions.

RaceRoom Racing Experience is a free to play simulation exclusive to PC with additional content available to purchase via the in game RaceRoom Store.

RaceRoom Racing Experience June 2017 Update.jpg
RaceRoom Racing Experience June 2017 Update 3.jpg
RaceRoom Racing Experience June 2017 Update 4.jpg


Check out the RaceRoom Racing Experience sub forum here at RaceDepartment for all the latest news and discussions with regards to the simulation. Take part in our awesome Racing Club, download a setup or just hang out and chat about the game with your fellow fans of the title. It’s all here at RaceDepartment.com!

Like the looks of the new RaceRoom update? Happy with the progress of the sim so far? Let us know in the comments section below!
 
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Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
WHAT?...'some cars do not have a display in the cockpit'....hopefully this is not what I think it means...lol
I personally only drive in cockpit view, using only the dash data display while driving for gear / speed / rev information....more realistic that way
...anyway, great update.
 
WHAT?...'some cars do not have a display in the cockpit'....hopefully this is not what I think it means...lol
I personally only drive in cockpit view, using only the dash data display while driving for gear / speed / rev information....more realistic that way
...anyway, great update.
I think they mean the analoge displays like group 5 and 92 dtm. There you cant see the delta because itvonly works in de digital displays
 
  • Deleted member 6919

Glad they've put in the profile for the V2.5 base. Having to workaround that was more difficult than it should be so I left it until the game was updated.

Nice update though and all useful fixes/updates :thumbsup:
Really no profile this end for the 2.5, and the fix didn't work neither.
 
Pretty big improvement in VR performance. It still seems tied to CPU, but the graphics are a lot better and so is utilization of the GPU/CPU.

However, I'm stonking mad that they eliminated the "-vr" command in steam. Basically, that broke steam as well as simexperience starting sequences and now i'm supposed to manually change it in steamVR each time i run the game. Terrible, terrible, terrible. Can't possibly understand why they would do this. :mad:
 
can someone please invent a way to compress sleep into an hour (or less), I have far too many sims (and other games) and no where near enough time to play them all!! I havn't played R3E for yonks, but will have to suspend some TIE fighter blasting to have a butchers.
 
Would be nice for 4k users to not have a rear view that's the size of a postage stamp.

I hate to complain, but this seems like such an easy thing to fix compared to all the great stuff in this update, and it would really improve the experience for those of us running 4k monitors.

Also, something like Helicorsa to help with situational awareness.

Still, R3E remains the best overall offline experience IMHO. Maybe one day we'll get to play with tire pressures as well ;)
 
Would be nice for 4k users to not have a rear view that's the size of a postage stamp.

I hate to complain, but this seems like such an easy thing to fix compared to all the great stuff in this update, and it would really improve the experience for those of us running 4k monitors.

Also, something like Helicorsa to help with situational awareness.

Still, R3E remains the best overall offline experience IMHO. Maybe one day we'll get to play with tire pressures as well ;)

Can you post a picture of your postage stamp rear view please as i am not exactly sure what your reffering too
I have a 4k monitor and both the ingame mirror and virtual mirrors are no different in size than any of the other sims I play nor is the rear view any different other than they make there view more realistic and add the trunk and wing, where most sims give you an unrealistic open view with no obstructions.....are using dsr or something or referring to the look behind?
Also like kenny mentioned.....crew chief is a must have app for any racing sim.
 
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