Fri Aug 31 15:50:09 (INFO ): [racer] --- application start ---
Fri Aug 31 15:50:09 (INFO ): [racer] Racer version: 0.9.0 RC4 (Aug 9 2012/14:30:13) - customer: Internet [main.cpp:186 / main]
Fri Aug 31 15:50:09 (ERR ): [racer] wglGetProcAddress(glProgramVertexLimitNV) failed [gllextmgr.cpp:138 / check_wglGetProcAddress]
Fri Aug 31 15:50:09 (ERR ): [racer] wglGetProcAddress(glFramebufferTextureEXT) failed [gllextmgr.cpp:138 / check_wglGetProcAddress]
Fri Aug 31 15:50:09 (ERR ): [racer] wglGetProcAddress(glFramebufferTextureFaceEXT) failed [gllextmgr.cpp:138 / check_wglGetProcAddress]
Fri Aug 31 15:50:09 (ERR ): [racer] wglGetProcAddress(glMultiTexCoordPointerEXT) failed [gllextmgr.cpp:138 / check_wglGetProcAddress]
Fri Aug 31 15:50:09 (INFO ): [racer] render engine using Cg (3.30 - Intel Build 8.15.10.2653) [dgpushader.cpp:47 / DGPUShaderManager:
GPUShaderManager]
Fri Aug 31 15:50:09 (INFO ): [racer] DGPUShaderManager::Init() Geometry shading is not supported on this card (ATI?). [dgpushader.cpp:139 / DGPUShaderManager::Init]
Fri Aug 31 15:50:09 (WARN ): [racer] DGPUShader:Load(data/renderer/shaders/empty_f.cg): The profile is not supported. [qerror.cpp:41 / QShowCGErrors]
Fri Aug 31 15:50:09 (ERR ): [racer] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer) [dfbo.cpp:549 / DFBOTexture::Create]
Fri Aug 31 15:50:09 (ERR ): [racer] DFBOTexture ctor: OpenGL error (1286): (null) [qerror.cpp:68 / QShowGLErrors]
Fri Aug 31 15:50:09 (ERR ): [racer] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer) [dfbo.cpp:549 / DFBOTexture::Create]
Fri Aug 31 15:50:09 (ERR ): [racer] DFBOTexture ctor: OpenGL error (1286): (null) [qerror.cpp:68 / QShowGLErrors]
Fri Aug 31 15:50:09 (INFO ): [racer] DFrameLock::SetVSync: set vsync to 0 (verify that it now is 0) [dframelock.cpp:160 / DFrameLock::SetVSync]
Fri Aug 31 15:50:09 (WARN ): [racer] racer.ini:renderer.shadowmapping.enable is not 0 but shadow.project_shadows=1 [rmanager.cpp:1253 / RManager::Create]
Fri Aug 31 15:50:09 (WARN ): [racer] That would give double shadows; ignoring shadow.project_shadows (set it to 0) [rmanager.cpp:1254 / RManager::Create]
Fri Aug 31 15:50:09 (INFO ): [racer] Physics engine: NEWTON v2.34, architecture 0 [rmanager.cpp:1417 / RManager::Create]
Fri Aug 31 15:50:10 (INFO ): [racer] FMOD: software format default is rate 48000, fmt 2, outChannels 2, inChannels 6, resampler 1, bits 16 [qsample.cpp:1395 / QSampleSetup]
Fri Aug 31 15:50:10 (INFO ): [racer] FMOD: attempted software format is rate 44100, fmt 2, outChannels 2, inChannels 6, resampler 3, bits 16 [qsample.cpp:1411 / QSampleSetup]
Fri Aug 31 15:50:10 (INFO ): [racer] FMOD: modified software format is rate 44100, fmt 2, outChannels 2, inChannels 6, resampler 3, bits 16 [qsample.cpp:1415 / QSampleSetup]
Fri Aug 31 15:50:10 (INFO ): [racer] Controls: main control file is 'profile1.ini' [rcontrolengine.cpp:814 / RControllerEngine::OpenConfig]
Fri Aug 31 15:50:10 (INFO ): [racer] Safety changed to: SAFE [rcontrolengine.cpp:460 / RControllerEngine::StepInput]
Fri Aug 31 15:50:12 (INFO ): [racer] Loading track 'carlswood_nt' [rtrack.cpp:1253 / RTrack::Load]
Fri Aug 31 15:50:12 (WARN ): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program [dgpushader.cpp:888 / DGPUShader::LoadAndCreateFromFile]
Fri Aug 31 15:50:12 (WARN ): [racer] DGPUShader::LoadAndCreateFromFile[data/renderer/shaders/standard_detail_burn_a_f.cg]: The compile returned an error. [qerror.cpp:41 / QShowCGErrors]
Fri Aug 31 15:50:12 (WARN ): [racer] data/renderer/shaders/shadowmapping.cg(169) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(215) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(262) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(270) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(278) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(334) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(342) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(350) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(358) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(63) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(88) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(89) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(104) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(104) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(88) : warning C7050: "iSqrtSamples" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(88) : warning C7050: "iSqrtSamples" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(88) : warning C7050: "iSqrtSamples" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(90) : error C5508: the operator "&" is not supported by this profile
data/renderer/shaders/shadowmapping.cg(90) : error C5508: the operator "&" is not supported by this profile
data/renderer/shaders/shadowmapping.cg(90) : error C5508: the operator "&" is not supported by this profile
data/renderer/shaders/shadowmapping.cg(98) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(101) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(98) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(101) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(98) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(101) : error C5013: profile does not support "for" statements and "for" could not be unrolled. [qerror.cpp:46 / QShowCGErrors]
Fri Aug 31 15:50:14 (FATAL): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
The compile returned an error.
data/renderer/shaders/shadowmapping.cg(169) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(215) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(262) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(270) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(278) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(334) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(342) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(350) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(358) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(63) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(88) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(89) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(104) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(104) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(88) : warning C7050: "iSqrtSamples" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(88) : warning C7050: "iSqrtSamples" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(88) : warning C7050: "iSqrtSamples" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(163) : warning C7050: "shadowTerm" might be used before being initialized
data/renderer/shaders/shadowmapping.cg(90) : error C5508: the operator "&" is not supported by this profile
data/renderer/shaders/shadowmapping.cg(90) : error C5508: the operator "&" is not supported by this profile
data/renderer/shaders/shadowmapping.cg(90) : error C5508: the operator "&" is not supported by this profile
data/renderer/shaders/shadowmapping.cg(98) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(101) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(98) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(101) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(98) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
data/renderer/shaders/shadowmapping.cg(101) : error C5013: profile does not support "for" statements and "for" could not be unrolled. [%s]