Yep, it's going a bit quick, but this is all for targeting a non-moving target, v0.9. v0.8.12 is available for download via this link. The changes are: Added camera.auto_switch_director_track_cam setting to avoid automatic track/director camera mode switches. By default it's off. Lighting/shadowing fixes in shaders (dyn_standard_bump*.cg, dyn_standard_bump_speca*.cg) The Baja had some bad shaders (metal parts in car.shd) Modeler gave a lot of QLOG errors. Modeler ASE imports now show a dialog if too many indices are used in 1 geob. Accepting new graphics options would crash Racer Added auto-calibration for controls (not too useful for consumer controllers though).See http://www.racer.nl/tutorial/ctrlset.htm#values Shadowmapping now done using a texture atlas instead of a texture array. This for ATI cards. On ATI, shadowmaps could not only be a Z-channel. ATI seems to need color buffers. More tweaks to get ATI to work better. Our experiments show that alpha_to_coverage is very poorly supported, but at least shadowmapping seems to work better. nVidia cards recommended. sky_daynight*.cg fixed to do the same as sky_*.cg, only with an added night texture. Halo effects in shadow mapping improved through the use of Z information Added dyn_standard_speca_f.cg shader for 1 texture with specular control using alpha. Cg parameter passing in the render engine was cached. Lots faster. Racer, fully named Racer Free Car Simulation, is a free gaming simulator that runs on Microsoft Windows, Linux, and Mac OS X. The simulation can be downloaded for free from www.racer.nl for all your support questions please turn to the Racer Forums.