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R3E has been updated 18/11/2014

Discussion in 'RaceRoom Racing Experience' started by Sonat Ozturk, Nov 18, 2014.

  1. Sonat Ozturk

    Sonat Ozturk
    Sector3 Studios

    18-10/2014

    What’s New (Summary)

    - DTM Experience 2014.

    - Added new packs, DTM 2013, DTM 2014, European Track pack.

    - Moscow Raceway, Brands Hatch and Norisring now available in RRE.

    - Pit Stops (DTM 2014 Single Player only for now, it will be added to MP and other experiences later)

    - We changed the way we handle Experiences. E.g. DTM 2013 owners get all DTM 2013 content unlocked in RRE. (Some licence restriction may apply e.g. DTM 2014 cars will not be available in RRE right away)

    - Added Store cart system. You can now buy the exact amount of required vRP’s instead of buying vRP packs.

    - Portimao is now free for everyone.

    - Added new liveries to Saleen. All Saleen liveries are now free.

    - All tracks updated to latest standards with new shaders and RoadFeel



    Game

    - Added different tyre visuals. Two sets of tyres. Dtm 2014 only.

    - Fixed an issue where you would get duplicate liveries in Single Player.

    - Fixed an issue where the game was using wrong driving model when launching LBC/Competition through portal before entering an experience (main green orb).

    - Changed so that we can now have different race length types (laps and minutes) depending on an experience.

    - Fixed an issue where the game was not pausing when alt tabbing.

    - Updated localization.

    - Fixed so the cut track overlay is a warning instead of a penalty.

    - Fixed so the invalid lap overlay is a warning instead of a penalty.

    - Implemented support for different moods per track layout instead of global moods.

    - Updated localization.

    - Added new HUD element for car status.

    - Fixed an issue where special characters weren’t displayed correctly in the game.

    - We now allow up to 32 contact shadows in settings instead of 8.

    - Fixed an issue where the engine vibration setting wouldn’t save.

    - Fixed Return Multiplier defaulting to 0.1 and not saving if you changed it to 0.

    - Fixed: RedBull Ring audio during camera Fly By cutting off

    - Fixed: Game crashing if you start a single race after failing to join MP session

    - Fixed: Crash in AI adaptation when leaving event if no player was present.

    - Fixed: Not being able to load DTM Championships.

    - Fixed an issue with FFB lost at race start.

    - Fixed starting lights overlapping with the results if you retire before the race starts

    - Fixed an issue where the default camera is becomes cockpit cam when you play a session that starts in garage.

    - Fixed issue where Escape wasn’t working if AI had crossed the finish line first and player had to cross the line too to finish the race.

    - Fixed a gamepad rumble issue when you quit a race or get DQd

    - Fixed so the hood is replaced when repairing aerodynamics.

    - Updated default controlsets. Added DRS and pit menu bindings to all profiles and removed unused lines.

    - Fixed an issue with Data Display showing lap 1 as lap 0.

    - Increased max FFB vertical value to 400%

    - Fixed data display split times.

    - Removed countdown from data display and position bar.

    - Fixed so that the free cam uses player volume multiplier.

    - Enabled cut track rules setting in all experiences.



    Art

    - Monza - Fixed various art issues.

    - Brands_hatch – Various art fixes and higher resolution garage interiors.

    - Hockenheim – Various art fixes.

    - Hungaroring - Various art fixes.

    - Norisring – Various art fixes

    - Nurburgring - Various art fixes.

    - Lausitzring – Various art fixes

    - Redbull Ring - Various art fixes.

    - Zandvoort - Various art fixes.

    - Laguna Seca – Various art fixes.

    - Changed global fog settings.

    - Tweaked global lighting settings.

    - Improved road shader.

    - Updated WTCC 2013 cars with various fixes.

    - Updated RaceRoom Hillclimb with new road shader, optimizations for performance and ffb

    - Updated Lakeview Hillclimb with new road shader, optimizations for performance and ffb

    - Updated Indianapolis with new road shader, optimizations for performance and ffb

    - Updated Laguna Seca with new road shader, optimizations for performance and ffb

    - Updated Bathurst with new road shader, optimizations for performance and ffb

    - Updated Zolder with new road shader, optimizations for performance and ffb

    - Updated Portimao with new road shader, optimizations for performance and ffb.

    - Updated Moscow Raceway with new road shader, optimizations for performance and ffb



    Audio & AI & Physics & Camera

    - Fixed an issue where player would get unfair stop and go penalty on the last turn of Raceroom Raceway.

    - Updated Audi Quattro GTO physics for less understeer and improved AI for certain types of turns.

    - Fixed an issue with Radical SR9 Turbo logic to fix rolling start issues.

    - Increased force feedback multiplier on all cars.

    - Made AI not try to overtake cars in pit entry lane, unless really slow.

    - Norisring: Added more DRS activation points for AI.

    - Zandvoort: Added more DRS activation points for AI.

    - Hockenheim: Added more DRS activation points for AI.

    - Hungaroring: Added more DRS activation points for AI.

    - Moscow: Added DRS activation points for AI, improved Get Real AI behaviour.

    Portal

    - Added shopping cart system. You no longer need to buy VRP packages and can purchase the exact needed VRP.

    - Changed the way we treat Experiences aka Experience 2.0. We no longer treat experiences as separate addons. An experience is now similar to a content that can be part of a pack.

    - Newsfeed improvements. Added more feeds to the newsfeed in player profile such as, news from subscribed fan page, competitions, discounts in store, friend activities.

    - Changed to new stats system. All stats prior to September 2014 have been wiped (sorry L).

    - Fixed an issue with store text not appearing complete in browsers.
     
    • Like Like x 14
    • Winner Winner x 5
    • Beer Beer x 1
  2. PORTIMAO FREE FOR EVERYONE?!??!?!?!?!
    Opens door- gets a taxi - gets to the airport - flies to S3S studio - rings the bell - kneels down and cry saying: I want to be adopted!!
    :cry: :cry: :cry: :cry: :cry:
     
    • Haha Haha x 4
    • Like Like x 1
  3. Msportdan

    Msportdan
    @ Simberia @Simberia

    good to see added contact shadows thank you.. lets hope it doesn't kill our framerate lol..

    ecstatic to see brands buying that up straight away!!

    nice update..

    but is there any more AI behavioural fixes?
    rgds
     
  4. Portimao free for everyone, thats a blow, I only bought it a couple of weeks ago!!:(

    Everything else sounds great!!:)
     
    • Agree Agree x 4
  5. James Cook

    James Cook
    Marcas fan

    That's a bit annoying but just the way it goes sometimes.

    I think it's a good move to include a high quality real-world track for free as Raceroom Raceway isn't really representative of what this game is about.
     
    • Agree Agree x 2
  6. how big is it?

    having some net issues, so not sure if its me or the server, but I can't DL.
     
  7. Connor Caple

    Connor Caple
    Slowest Racer in Town...

    I'm torn now about what else to buy :laugh:

    Track pack has 3 tracks I don't own, DTM2013 has 3 tracks I don't own and 3 cars, DTM2014 has 2 tracks I don't own and 3 cars and they have offline championship play so I could come last without multiplayer too! :p

    I want Brands Hatch, obviously (GP cct would be nice - hmm?) and Laguna and Bathhurst *sighs* It's not easy deciding what to buy and my wife might kill me if I go for 'all of it' which is a possibility :whistling:
     
    • Like Like x 2
  8. Connor Caple

    Connor Caple
    Slowest Racer in Town...

    I think it was about 5GB, but didn't really check as my net is so fast I don't notice many downloads.

    EDIT: Checked my steam d/ls - it was 5GB
     
    • Beer Beer x 1
  9. ughhh that will take a while for me, but it seems I am locked down at the moment.
     
    • Agree Agree x 1
  10. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Awesomeness :)

    Just gutted that I need to leave for work in half an hour :cry:
     
  11. Thanks for the update! But no stutter fixes...:cautious:?
     
  12. Track pack has 3 tracks I don't own, DTM2013 has 3 tracks I don't own and 3 cars, DTM2014 has 2 tracks I don't own and 3 cars and they have offline championship play so I could come last without multiplayer too! :p

    I want Brands Hatch, obviously (GP cct would be nice - hmm?) and Laguna and Bathhurst *sighs* It's not easy deciding what to buy and my wife might kill me if I go for 'all of it' which is a possibility :whistling:[/QUOTE]

    Don't forget the pitstops and tyre choice in DTM 2014!!
     
  13. Pretty good looking update. Excellent decision to bring all tracks up to date in one go.

    A bit bummed tho that I own Portimao already. Would be nice to be able to get some other track if you own it already.
     
    • Agree Agree x 2
  14. nice update (so far :))

    the free-drive DTM Cars in the store, are these with the new dtm2014 physics or still the 2013?
     
  15. Msportdan

    Msportdan
    @ Simberia @Simberia

    just did my first dtm race wit hpits f-ing amazing...

    maybe I was wrong about this title physics seem to be going the right way.. no way I can play old content now.. The DTMs feel just as good as the stock cars in GSc imo.

    well done guys have a beer on me !!!
     
    • Like Like x 3
    • Agree Agree x 2
  16. Really good update!! just bought DTM 2014 and Brands Hatch, cant wait to come back home tonight to test it.

    Is the Civic bug fixed? (engine sound only on left channel)
     
  17. William Wester

    William Wester
    Premium Member

    Wow, you S3 guys have been busy! Can't wait to try DTM 2014.

    Stutter? I don't see any stutter but then again I use vSync.
     
  18. Oops

    Oops
    Premium Member

    Downloading as we speak, cant wait to have a blast lol
     
  19. Connor Caple

    Connor Caple
    Slowest Racer in Town...

    I don't race things that have DRS/Push2Pass though, so I'll just have to grab the tracks, which there are plenty of :p
     
  20. I've been enjoying the free content on this but I find their entire approach to selling bits and bobs of content to be offputting in the extreme!

    So much overlap, so much nickel-and-diming me for liveries etc. - it's a crap way of doing it - just sell me a game please - one where all the players have all the content and can race with each other etc. etc.

    No use selling people bits of a game and expecting them to play together - no use selling half a jigsaw...
     
    • Agree Agree x 3
    • Winner Winner x 1