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Question in 3DsMax

Discussion in 'Bob's Track Builder' started by LStone, Mar 30, 2009.

  1. LStone

    LStone

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    I am building my grandstands and for the most part all is well. The problem I am having is on the railing along the edge of the stands. I want each poly to be a separate poly so that each one has its own texture (railing). The problem I am having is when I try to apply the same texture to the next poly it is basically stetching the texture. How do I make each poly separate from the next. When I look at an ISI track in Simed I see where for there railings (polys) are a box with basically 4 ploys inside. Thanks in advance for any help guys.
     
  2. Eric Tozer

    Eric Tozer

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    Try adding a UVW mapping modifier & mess with the UVW settings as in the pic.
    Personally i like to do au Unwrap UVW map for the whole object so that all my textures are on one file.
    If you need a hand doing that, just holler & i will try to help as best i can.

    Cheers
     

    Attached Files:

    • UVW.jpg
      UVW.jpg
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  3. LStone

    LStone

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    Thanks bud, will give it a try tonight.
     
  4. LStone

    LStone

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    Also one more question, it's been awhile since I've done it but how do you open your BTB made track in 3dsMax? I have the GMotor2Tools installed and I have done it before, it's just been awhile.
     
  5. berglez

    berglez

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    There a at least 2 ways how to export track from BTB to 3dsmax:
    1. Export to direct x. You will need direct x importer for max
    2. Export for rfactor in BTB. Open with 3dsimed and export as 3ds. Import into max.

    cheers
     
  6. lordpantsington

    lordpantsington

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    3. Export to rFactor, and import into Max with the import maxscript.
     
  7. LStone

    LStone

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    Thanks for the advice guys. Really a blast building these tracks.
     
  8. Eric Tozer

    Eric Tozer

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    Heres a little guide i put together a while ago for getting rfactor tracks into Max.

    Cheers
     

    Attached Files:

  9. LStone

    LStone

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    GMT2 Importer v0.94 by Zoli. Where exactly can I download this file?

    Thanks
     
  10. Andrew Parle

    Andrew Parle

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    Only place I could find it was on RSC which is down, so have attached what I've got here.

    Extract the file in the zip attached, into your 3dmax/Scripts/Startup folder. I think you need to have the ISI tools from rfactor.net/devcorner installed correctly first, including the Coreshaders.

    Someone else might know 100%. Good luck.
     

    Attached Files:

  11. LStone

    LStone

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    Thanks so much. I thought that is where I saw it at one time also. Again Thanks
     
  12. LStone

    LStone

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    I followed the steps on how to place it in Max, and way back when before I got my new machine I had it working....but for some reason now when I run the Maxscript and then hit the down arrow under utilities I don't get the GMT2importer. Any thoughts?
     
  13. Eric Tozer

    Eric Tozer

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  14. LStone

    LStone

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    3dsMax6. Thanks for the file.
     
  15. LStone

    LStone

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    I had installed one wrong. It works now, Thanks a bunch Eric for your help.