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Problem with texture! HELP Needed!

Discussion in 'Racer Problems & Fixes' started by BVSX, Sep 28, 2010.

  1. Hi guys, I have a strage problem with texture of my NARDI Classic wheel, if in ZModeller it looks fine, in game it looks way off! Same problem is in Modeller... The model was thextured in 3DS Max.

    Here are some screenies.

    [​IMG]
    [​IMG]

    What should I do? I tryied texturing it in zMod but I'm not so good with that and nothing changes the problem :(

    i can give the model and the texture for someon who can help me :)
     
  2. Wheel looks good! Did you make it with the origin at 0,0,0 and then position it in car.ini file?

    Or you can try moving the drivers hands.
     
  3. THX, the origin of the wheel is at 0,0,0... in the car.ini I need to move it little bit forward.. but this is not the problem in positioning it in car.ini... I think here is another problem but i don't know which the problem is... :(

    here is the screen from modeller... same problem with texture :(

    [​IMG]
     
  4. I didnt check if export values are shifted or not, but i reinstaled zMod and this happens again...
    I'm not a pro in zMod thats why i asking for help, maybe deleting the texture and retexturing in zMod will solve the problem but i don't know how to delete the texture from model... :(

    I can upload the texture and model somewere and PM you with the link.THX luthobu at advance :)

    And another thing, the wheel is invisible from outside the car :(
     
  5. That will be fine, but I can't check untill tonight. About visibility.. did you add a shader entry for it?
    It might solve the problem in Racer, but it still will not fix the error in modeler. PM me and I'll look at it.
     
  6. THX luthobu, PM sent ;) I"ll wait forever if is necesary :D
     
  7. The texture should be in 64²/128²/256² not something like 380x400 etc... ;)
     
  8. Yeah, I think you (skybh) are right on this, the texture is 600x600.
    He could try with 512x512 and see if it solves the problem.
    Thanks for pointing it out, made me check the files at once.
     
  9. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

    yep that was my first fault too...used resol like 234x200 etc.....
     
  10. WOW thx skybh!! I resized from 600x600 to 512x512 and this solved the problem!!! :D

    Looks preaty nice for my first wheel, thx to all that helped!

    [​IMG]
     
  11. nice! I think I'll borrow the steering wheel for my Cuda, private use only of course,
    so, thanks for sending it :) (Unless you think that is wrong, then I will delete it at once).
     
  12. is not a problem, you can keep it and once you did, hold it tight :D
     
  13. How do i solve the problem with visibility of my wheel from outside the car? Whats means shader entry?

    here is the shader script for the wheel >

    shader_nardi
    {
    layer0
    {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    }
    layer1
    {
    map=nardi_wheel.tga
    }
    }

    It is right? :(
     
  14. Change this:
    Code:
    layer1
    {
    map=nardi_wheel.tga
    }
    
    to

    Code:
    layer1
    {
    map=nardi_classic.tga
    }
    
    and in the dof, change <nardi_classic>: to nardi_classic::

    worked for me.

    And: Welcome back online RD! :)
     
  15. WOW thx, i didnt noticed that i forget to change the name :D lol

    i'll try and see if I can work it out ;) thx!

    And +1 WB RD :))))
     
  16. LuThoBu, I tryed to make the changes, but nothing is changed :( still the wheel is not visible frome outside...
     
  17. You probably need a blendfunc for the second layer, ie:

    shader_nardi
    {
    layer0
    {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    }
    layer1
    {
    map=nardi_classic.tga
    blendfunc=one src_alpha
    }
    }
     
  18. Ugh.. I made a cg version for the Cuda.. did not think about the no-cg option. Sorry..
     
  19. THX Cosmo... but thid did'nt work either :( I think I could'nt find the way to change the name texture in the DOF file, like LuThoBu said :(