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PC Patch # 1

Discussion in 'F1 2013 - The Game' started by Scott Tanner, Oct 17, 2013.

  1. Scott Tanner

    Scott Tanner
    3vil - Steam

    http://community.codemasters.com/t5/F1-2013-General-Discussion/F1-2013-PC-Patch-1/m-p/383922#U383922

    Multiplayer match making issue:
    When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.

    PC FPS Issues:
    We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

    Fixed multiple Mid Session Save issues:
    Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.



    Equal cars online
    Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.


    AI no longer pit immediately after a safety car

    AI braking distances have been improved into turn 1 at Malaysia
    If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.

    Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
    This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.


    Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.

    Minor Issues

    • Added functionality to view gamer card / profile on results screens.
    • The race director will now be available in co-op if the one player retires from the season in qualification or practice.
    • Changes to audio mix volumes while on track.
    • Steam Achievements are now visible / displayed correctly.
    • Resolved an issue where a lobby would incorrectly show as being full.
    • Fixed a network issue where AI would not receive penalties correctly at the end of a race.
    • Fixed an occasion where AI cars could exit their box into the pit lane too fast.
    • Turning collisions off will now also disable the safety car.
    • Changed the car lighting on Yas Marina during the night.
    • Fixed a crash relating to a vote to end a session with players that have joined in progress.
    • Multiplayer ghosting issues fixed.
    • Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
    • McLaren Cockpit view texture update.
    • Updated collision boxes on the Williams FW14B & the Ferrari F92A.
    • Updated collision audio, and fixed some cases of audio drop out.
    • Resolved an issue in Split Screen where the player ones camera could slightly flicker.
    • Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
    • Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
    • Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
     
  2. Graham Laing

    Graham Laing
    ...... mostly harmless Staff

    Thanks Scott ..... I am just browsing this at Codemasters as I write this.

    Great minds think alike ..... :)
     
  3. Scott Tanner

    Scott Tanner
    3vil - Steam

    Good news for the online leagues and the anti cheating measure in place.
     
  4. Glad they fixed the FPS and DRS cheat Bugs. but why they left over the Tire choices for last 2 races i didn't understand.
     
  5. Scott Tanner

    Scott Tanner
    3vil - Steam

    Give them time dude ;) They say in the thread more in progress and at the start what the priority's are.
     
  6. I'm a bit more angry this time as they never updated Austin and Brazil Race tire choices last year. I hope that wont be the case this year
     
  7. I hope they manage to fix this FPS thing fully, if they can't the fastest people will be the ones with a decent PC
     
    • Multiplayer ghosting issues fixed. <--- I wish they would explain this further. That sounds way too vague for me to get excited about it :p
     
  8. Graham Laing

    Graham Laing
    ...... mostly harmless Staff

    Frame cap ...... waiting for Patch 2 when they cap it 60 fps, because they haven't found the problem

    Signed
    The Cynic
    :whistling:
     
    • Like Like x 3
    • Haha Haha x 1
  9. True why they capped it @ 120 fps is beyond me when they knew that give you extra speed & grip 60 would have been fine till they fixed it lol @ the newbs.
     
  10. I have had issues in open online lobbies whereby I'm racing against ghost cars. I can drive through them, with absolutely no effect to my car etc. However, after the race I get an annoyed racer asking why I made contact with them. I guess this is what they mean by this bug.
     
  11. Sooooo, while the fps bug is not fully fixed they have at least lowered its effect. The difference is only tenths rather than seconds, at least from my quick test and 1 others test. At least there is now a limit of speed.

    Equal cars, well will test later.
     
    • Like Like x 1
  12. Qazdar Karim

    Qazdar Karim
    Premium Member

    It's the engine (EGO) bug,not sure they will find the right solution at all ...
     
  13. Car looks more equal, well I can't be sure right now without more testing. However the Lotus, Red Bull and Ferrari at least all have the same top speed and similar lap times right now. I seriously hope this is true for all cars and that the handling is also the same ( they felt similar ).
     
  14. Great job CM!
     
  15. Still haven't fixed the audio where you can barely hear your own car over the ai, or the hyper sensitive game pad triggers.
     
  16. they probably capped it at 120fps to still cater for people playing on 3d screens i would imagine
     
  17. Qazdar Karim

    Qazdar Karim
    Premium Member

    I think this issue is also present on f1 2012 ... i am not really sure :D
     
  18. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    They should do.

    It's just a simple database entry edit.
     
  19. Qazdar Karim

    Qazdar Karim
    Premium Member

    the ffb is still completely bugged with vsync off and 120 hz !