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OnLive: Games on demand announced

Discussion in 'Off Topic' started by Ryan Callan, Mar 26, 2009.

  1. Source: bbc.com
  2. Bram

    Ezekiel 25:17 Staff Premium

  3. Bram

    Ezekiel 25:17 Staff Premium

    GDC 09: Debut Tech Interview with the developer Steve Perlman (movie)

  4. Bram

    Ezekiel 25:17 Staff Premium

    Burnout Paradise and GRID OnLive

    The first two racing games confirmed are Burnout Paradise and GRID. They can be tested on the GDC 2009
  5. Good news
  6. We hope next time,Simbin all game can use on that,we are waiting,but me can not wait it,Good news this new machine { OnLive }
  7. this system is going to be killer...i signed up for beta testing
  8. Guys, this is a serious game changer, no pun intended.

    Watch the video if you have a chance. It's a bit less then an hour long including the Q and A, but well worth it IMO. These guys have put seven years and millions into development and it shows. Awesome stuff.
  9. This is cool:)
  10. Bram

    Ezekiel 25:17 Staff Premium

    According to the interview with Steve Perlman some big publishers have signed up already for this new service.

    What does that mean for racing. Wow, i can only imagine our cool game titles in the Game Service, one click away from being launched from any basic pc in the world eventually.

    This means that developers can create a game that goes beyong current limitations regarding average hardware that most consumers have at home. Currently games are released that should appeal to average joe's pc. In the very near future as i understand it now, it will be possible that a developer creates a game that is very hard demanding on the GPU. Most of us dont have it but with OnLive you dont even need it :) The source (datacenter, machine) needs the great GPU and it will stream it leave into your home were you can play it on an average machine.

    Lol this sounds just so cool, games and in our genre racing games will be even more realistic then they already are because there are no more hardware and software limitations :)
  11. so is this like steam but it works :)
  12. I agree, it sounds pretty cool. Looking forward to seeing what happens with it.
  13. Ramon van Rijn

    Ramon van Rijn

    Looking at the tech info, its ground breaking or 1 April :)
  14. Marcel vd Aa

    Marcel vd Aa
    AC Paint Guru

    Actually i read about this in a gaming magazine almost two years ago so definitely not april 1st prank.
    Leaves only the ground breaking stuff...which this is without a doubt.
  15. 1 millisecond of added lag due to video transfer and compressing? Unbelievable. I mean, truly unbelievable. My machine runs at 200 fps on some games, but that still makes 5 ms lag per frame. (ie you see something, react to it, and the next frame shows result)
    I can barely believe the video compression and transfer and decompression takes just 1 ms for 1200x1024 without creating any artifacts. We are talking lossless compression, right?
  16. Apart from that that now you need 2, the average machine, and the hyper super ultra machine to see some difference.

    How much that "server" will cost per month to pay for? ANd if such machine will be capable of servicing two, three, four end users at a time, do you really expect the cost for such machine would be less than if you built the above average machine yourself? Also, 5 mbit needed for hd resolution, that means, all the 20 million gaming people at any given moment will start to broadcast their games over internet.

    Wow, I can see the end of internet, it is really coming near. If my tetris game will kill the internet, then I say nay! I won't play!
  17. :becky: :flypig:
  18. havent read all of it, I guess that's a damp squib (just learnt a new word 'Rohrkrepierer' in German), looking at video streams from the internet, which works (e.g. youtube) by start the video, press 'Pause' to wait until a good chunk of the video got cached and then start watching it to have a constant stream I have strong doubts in the feasibility of the whole stroy, at least for games that need short response times.

    Just imagine, (little) lag to send the current frame to your local box and I am aware of the fact, that you only need to send delta information, you react by doing something on the controller (turn left), this information needs to go back (and I already have seen threads where people discuss that fact that already on local games with a wheel connected via USB the force feedback is lagging behind), over the net to the server, processing and sending the new delta frame back to your box.

    I am doubtful.... I know that being doubtful prevents new technology, but this is not about inventing new console/PC/how ever you call it and new data center infrastructure, if I look at current problems with ISPs, that the biggest challenge!
  19. Paulo Ribeiro

    Paulo Ribeiro
    Animals and Racing Lover

    That is amazing!
  20. This really could be the future. No need to ugrade your hardware, just a good internet connection.

    We are looking at the revolution.