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New to making tracks with 3Ds Max

Discussion in 'Off Topic' started by BrunoSardine, May 4, 2013.

  1. Hey everybody,

    I decided to try my hand at making tracks for rFactor / rFactor 2, however after looking through all of the different tutorials and what not, it seems a bit overwhelming. I've been doing level design for Source engine games (CSS, HL2 etc) for 4 years now, but this is all completely new to me and I have no clue where to start.

    So I have a few questions:

    1. Is there any way to import GPS / Google Earth altitude data into 3Ds Max? I'm trying to make a circuit based around where I live, and it has a lot of hills and elevation changes that I think would be a huge pain to recreate manually.

    2. Do I need to make my own textures to use in 3Ds Max? Or are there "texture packs" I can download and use?

    3. How do I go about adding trees and skyboxes? Do I need 3D models of the trees?

    4. How do I go about setting up lighting?

    5. What's the easiest way to make terrain (Hills etc.) in 3Ds Max?

    6. How do I specify the start / finish, pit lanes, track direction etc?

    I had a tab open which was a .pdf of how to make a track for rFactor in 3Ds Max, however I accidentally closed out of it and now I can't find it again. I believe it answered some of these questions, but the confusion for me is still there.

    Thanks,

    -Pete
     
  2. Ive no idea how to do any of that in 3DSMax but I do follow some threads about it & track making.
    For question1 check this thread; http://www.racedepartment.com/forum/threads/spline-trackmaker-and-importgeo-for-3dsmax.62582/

    For question6 you'd need to use the ISI AIW/Cam Editor Tool.

    I don't know if this is the same as the pdf you had but you could check this thread...
    http://www.racedepartment.com/forum/threads/start-to-finish-rfactor-tutorial.54387/

    These answers & many more were within the first 2 pages of this section, have a bit of a look-around, Im sure you'll find all you need here...
    Good luck!
     
  3. That is in fact the pdf I was referring too! There's quite a lot of information to digest here, but thanks for your help. Hopefully my other questions can be answered as well.