Hey everybody,
I decided to try my hand at making tracks for rFactor / rFactor 2, however after looking through all of the different tutorials and what not, it seems a bit overwhelming. I've been doing level design for Source engine games (CSS, HL2 etc) for 4 years now, but this is all completely new to me and I have no clue where to start.
So I have a few questions:
1. Is there any way to import GPS / Google Earth altitude data into 3Ds Max? I'm trying to make a circuit based around where I live, and it has a lot of hills and elevation changes that I think would be a huge pain to recreate manually.
2. Do I need to make my own textures to use in 3Ds Max? Or are there "texture packs" I can download and use?
3. How do I go about adding trees and skyboxes? Do I need 3D models of the trees?
4. How do I go about setting up lighting?
5. What's the easiest way to make terrain (Hills etc.) in 3Ds Max?
6. How do I specify the start / finish, pit lanes, track direction etc?
I had a tab open which was a .pdf of how to make a track for rFactor in 3Ds Max, however I accidentally closed out of it and now I can't find it again. I believe it answered some of these questions, but the confusion for me is still there.
Thanks,
-Pete
I decided to try my hand at making tracks for rFactor / rFactor 2, however after looking through all of the different tutorials and what not, it seems a bit overwhelming. I've been doing level design for Source engine games (CSS, HL2 etc) for 4 years now, but this is all completely new to me and I have no clue where to start.
So I have a few questions:
1. Is there any way to import GPS / Google Earth altitude data into 3Ds Max? I'm trying to make a circuit based around where I live, and it has a lot of hills and elevation changes that I think would be a huge pain to recreate manually.
2. Do I need to make my own textures to use in 3Ds Max? Or are there "texture packs" I can download and use?
3. How do I go about adding trees and skyboxes? Do I need 3D models of the trees?
4. How do I go about setting up lighting?
5. What's the easiest way to make terrain (Hills etc.) in 3Ds Max?
6. How do I specify the start / finish, pit lanes, track direction etc?
I had a tab open which was a .pdf of how to make a track for rFactor in 3Ds Max, however I accidentally closed out of it and now I can't find it again. I believe it answered some of these questions, but the confusion for me is still there.
Thanks,
-Pete