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New to making tracks with 3Ds Max

Discussion in 'Off Topic' started by BrunoSardine, May 4, 2013.

  1. BrunoSardine


    Hey everybody,

    I decided to try my hand at making tracks for rFactor / rFactor 2, however after looking through all of the different tutorials and what not, it seems a bit overwhelming. I've been doing level design for Source engine games (CSS, HL2 etc) for 4 years now, but this is all completely new to me and I have no clue where to start.

    So I have a few questions:

    1. Is there any way to import GPS / Google Earth altitude data into 3Ds Max? I'm trying to make a circuit based around where I live, and it has a lot of hills and elevation changes that I think would be a huge pain to recreate manually.

    2. Do I need to make my own textures to use in 3Ds Max? Or are there "texture packs" I can download and use?

    3. How do I go about adding trees and skyboxes? Do I need 3D models of the trees?

    4. How do I go about setting up lighting?

    5. What's the easiest way to make terrain (Hills etc.) in 3Ds Max?

    6. How do I specify the start / finish, pit lanes, track direction etc?

    I had a tab open which was a .pdf of how to make a track for rFactor in 3Ds Max, however I accidentally closed out of it and now I can't find it again. I believe it answered some of these questions, but the confusion for me is still there.


  2. Lee Knight

    Lee Knight

    Ive no idea how to do any of that in 3DSMax but I do follow some threads about it & track making.
    For question1 check this thread; http://www.racedepartment.com/forum/threads/spline-trackmaker-and-importgeo-for-3dsmax.62582/

    For question6 you'd need to use the ISI AIW/Cam Editor Tool.

    I don't know if this is the same as the pdf you had but you could check this thread...

    These answers & many more were within the first 2 pages of this section, have a bit of a look-around, Im sure you'll find all you need here...
    Good luck!
  3. BrunoSardine


    That is in fact the pdf I was referring too! There's quite a lot of information to digest here, but thanks for your help. Hopefully my other questions can be answered as well.