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Featured New Assetto Corsa PC Update 1.12.3 Adds VR Improvements

Discussion in 'Assetto Corsa' started by Paul Jeffrey, Feb 25, 2017.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment News Editor Staff Premium

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    Assetto Corsa.jpg
    Kunos Simulazioni release small hotfix update for Assetto Corsa on PC, adding improved support for Oculus Rift VR.


    In something of a surprise move the team over at Kunos Simulazioni have today deployed a small but important update to Assetto Corsa that offers "Improved support for Oculus VR, bringing VR positional audio and other fixes".



    Update 1.12.3 Change Log:
    • Audio is now following head rotation/offset in VR correctly
    • Audio driver swap is now only effective after restarting acs
    • Fixed Abarth 595 automatic gearbox 2nd->3rd gearchange indecision
    • Fixed AI unable to correctly manage slow corners with low grip in pitlane

    Some words about audio driver swap:
    in the in-game audio app, there's a list of device drivers (if available) you can select. In order to switch speakers configuration properly, once selected the audio driver you need to exit game (come back to the launcher) and then start it again.



    Assetto Corsa is a racing simulation from Kunos Simulazioni, available for Xbox One, PlayStation 4 and Windows PC right now.

    The Assetto Corsa sub forum here at RaceDepartment is the place to go for Assetto Corsa news and community discussion. We have a whole bunch of mods to download, a specific area for modders to discuss their WIP projects and of course our epic Racing Club and League events. Head over and join in today.

    Have you tried the small Assetto Corsa Hotfix Update? What improvements to the VR experience has it brought? Let us know in the comments section below!
     
    Last edited: Feb 25, 2017
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  2. Chris Kennedy

    Chris Kennedy

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    Awesome set of VR fixes, not really much left to do now, the below is a list of stuff that i think they could reasonably do (stuff like menu integration not going to happen)

    1. Driver eyes auto-pos broken in recent update: link
    2. Ctrl+L: display opponents. Currently showing in a floating layer, difficult to see and focus, name is not following car.
    3. Race indicators/flags: currently not moveable and is too far to the left to notice while racing, i.e. if a blue flag is up. Goes for fuel indicator as well.
    4. Mouse -pointer controlable with HMD and assignable left-click button needed.
    5. (not all specifically for VR) Keyboard Ctrl+L, Ctrl+H and Ctrl+Space (VR center view), should be assignable ingame, making use of 3rd party keyassign obsolete. Other than F11, these are the only usable ones left since 1.7.
    6. Pitstop tyre change animation was removed for VR in 1.11, instead of simply locking the camera in cockpit view
    7. PP filter selection doesnt work: link
    8. Godrays broken: link
     
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  3. Shaun Clarke

    Shaun Clarke
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    Sorry I had to giggle at this bit......
    See it's not just me that suffers with the Ginetta, even the Pros get it wrong :whistling::D
     
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  4. Mike1304

    Mike1304

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    One thing to add to the above list: better VR replays!
    In Oculus/VR Mode there should be special VR cameras which are automatically used when watching replays. These VR cams should not move (causing nausea; we can use our heads to look around and follow cars) and should be positioned closer to the action (at the moment the camera is far away from the cars so they look tiny and therefore blurry / low-res in VR; try Silverstone for example...). And a HUD menu in VR mode to be able to pause/play/rewind... would be nice too.
    Now that we have the positional VR sound it would make perfect sense...
     
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  5. Blimey

    Blimey
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    I'd like to drive the M6 GT3, R8 LMS and 911 RSR before March, k thanks.
     
    • Wow Wow x 2
    • Angry Angry x 1
  6. Shaun Clarke

    Shaun Clarke
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    Learn to drive everything else first....you have to walk before you can run Sir :)
     
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  7. Miroslav Davidovic

    Miroslav Davidovic

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    That steering wheel and LCD tho. :geek:
     
  8. Mr Latte

    Mr Latte
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    Great news,look forward to this, thanks to @Paul Jeffrey for your continued focus on VR I should be a Rifter within a couple of weeks.
     
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  9. Blimey

    Blimey
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    WHAT DO YOU MEAN, anyway, I sometimes do public races and smoke people and I wanna drive something new now.
     
  10. Shaun Clarke

    Shaun Clarke
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    Nothing mate, all the posts I have seen you post, you only moan, trying being positive for a change, just saying
     
    • Agree Agree x 10
  11. Blimey

    Blimey
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    okay "only moan", that's all you pay attention to, I'll just block you instead.
     
  12. Tberg

    Tberg
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    From the VR features list, so I think those too :)

    LINK
     
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  13. Peter Kerényi

    Peter Kerényi

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    Well since TM10 has been applied to all cars, I hope they will give the AI some love for the next, supposedly racing themed DLC and update. They just don't overtake at all. I want proper racing and track days where the R34 can overtake the AE86 :D

    Keep it up Kunos! :)
     
    • Agree Agree x 1
  14. Hygge

    Hygge

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    Totally agree. The ai is where this games lacks the most.
     
  15. Shaun Clarke

    Shaun Clarke
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    Unless you re-write them :)
     
  16. ltcars

    ltcars

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    I think a third ai-line would solve the problem, an "overtake"-ai-line. If the car behind is faster for example on the straight at Spa it switches over to the overtaking ai line and overtakes. This sounds of course simpler than it probably is but it is an idea.
     
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  17. tlsmikey

    tlsmikey

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    Is there a way to add a button for recentering VR? All the other sims to these, but i can't map it to the wheel and have to resort to pulling up the goggles and using CTR + space.
     
  18. JJ72

    JJ72

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    Life saver for all the youtubers / streamers who does VR, I can finally stream the game without everyone asking is it also that choppy in the goggles.
     
  19. kunos

    kunos
    Kunos Simulazioni Premium

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    press the "look left" and "look right" buttons on the wheel together to center the VR view (make sure you do this AFTER pressing "drive" button).
     
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  20. Tberg

    Tberg
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    Nice, but seems redundant to have Look left/right buttons taking up functions on the wheel, in VR?

    I use joy2key to map Ctrl+space to a wheel function (fanatec hub).