• You don't get fast in order to take part in club races, you take part in club races to get fast!
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Need a wheel

Discussion in 'Racer' started by aadilf1, Jun 12, 2011.

  1. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    i need a basic wheel with no spokes or anything just plain will tyres so i can put an imaage over the wheel cap
     
  2. QuadCoreMax

    QuadCoreMax

    Messages:
    765
    Ratings:
    +71
    you kidding ?

    Just create a cylinder with min. 48 or 64 subdivs, delete all faces except the bottom ones. Orient the whole, check UVs & remap if needed with a planar projection. Apply your texture (1 spoke duplicated around CG pic x nb. of times in Gimp/PS) & alpha channel it.

    Done !
     
  3. KS95

    KS95
    RACER Moderator

    Messages:
    2,416
    Ratings:
    +196
    QCM I don't even know what half of that means lol, I imagine he's asked for a reason.
     
  4. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    :eek: Can you translate it into English please? lol im stuck at the 'Just create a cylinder with min. 48 or 64 subdivs, delete all faces except the bottom ones. Orient the whole, check UVs & remap if needed with a planar projection. Apply your texture (1 spoke duplicated around CG pic x nb. of times in Gimp/PS) & alpha channel it.' part. apart from that Yeah im good with it.


    Also i didn't make the first wheel set of my car so i don't know what to do Lol
     
  5. Harey

    Harey

    Messages:
    1,373
    Ratings:
    +614
    well let me attempt to simplify what he said, create a cylinder (cylinders look like wheels). then apply your texture. just mess around in Zmod a bit and you'll figure it out, I'm sure.
     
  6. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    Thanks Harey Il try that out
     
  7. boomer541

    boomer541

    Messages:
    1,347
    Ratings:
    +164
    Or you can read my Blender Tutorial "Make a car with Blender" in the download section.
     
  8. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    Lol i downloaded that a few months ago when i was doing my car
     
  9. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    I made a tyre in blender (just the tyre) and i put some textures on it one for the tire tread and one for the side of the tire. When i try to export it as dof it doesnt export I did try to export as object mode and texture draw type but in the blender console it says 0 mesh bodies exported. any help?
     
  10. boomer541

    boomer541

    Messages:
    1,347
    Ratings:
    +164
    Use the DOF exporter with GUI which works with Blender 2.45 and 2.49. The mesh object to be exported must be in layer 1. If that doesn't work try to export with the goofus exported mention on page one of the Tutorial or search with google.
     
  11. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    When i move it to layer 1 the object vanishes
     
  12. Stereo

    Stereo

    Messages:
    2,382
    Ratings:
    +1,444
    You need to have layer 1 showing (press shift+1, or click it indented).
     
  13. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    Sorry but it still doesnt work :(
     
  14. boomer541

    boomer541

    Messages:
    1,347
    Ratings:
    +164
    Which version of Blender are you using? The exporter that I posted in the download thread is for version 2.45 or 2.49, it may not work on versions above 2.49.
     
  15. aadilf1

    aadilf1

    Messages:
    714
    Ratings:
    +164
    It's the same blender as i used for the Citroen ZX (2.49)
     
  16. boomer541

    boomer541

    Messages:
    1,347
    Ratings:
    +164
    The exporter I posted does work with 2.49, just remember that the object must be on layer 1. Also look at the Blender console which can give you a clue as to why it isn't exporting the object. And the object must be selected.

    There is a button that needs to be turned on which sholud be indicated in the instructions if my memory serves me correctly, I recheck to be sure.

    The "vertex color" button is described in the exporter instructions and it does work with 2.49.