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My FFB settings (T300/TX)

Discussion in 'GTR 2' started by PicoBp, Mar 7, 2017.

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  1. PicoBp

    PicoBp
    #26 | HSRC - Banzaaaiii Touring Car Crew Premium

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    Thought I'd share what I came up with, IMHO it gives a familiar feeling after all the recent sims we play. ;)

    Code:
    FFB Device Type="9" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.70000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.04000" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
    FFB steer force exponent="1.00000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="1.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip weight="0.27500" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6.  How much of a factor the front wheel grip is on the steering weight.
    FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
    FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
    FFB throttle vibe freq mult="0.25000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.20000" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
     
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  2. Steve Gordon

    Steve Gordon
    Premium

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    Hi I have just got GTR2 and wondered what settings you use for GTR2. What FFB what Wheel rotation you use. I tried 540deg and 300deg but not sure which is better.
    Thanks
     
  3. PicoBp

    PicoBp
    #26 | HSRC - Banzaaaiii Touring Car Crew Premium

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    I settled at 540, gives a good baseline for most cars. The in-game FFB settings are all set once you replace the above part in the .plr file. ;)
     
  4. Steve Gordon

    Steve Gordon
    Premium

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    And I thought you were being lazy and posting a text document. I really appreciate what you have done.?..