My FFB settings (T300/TX)

PicoBp

#26 | HSRC - Banzaaaiii Touring Car Crew
Thought I'd share what I came up with, IMHO it gives a familiar feeling after all the recent sims we play. ;)

Code:
FFB Device Type="9" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.70000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.04000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.00000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.27500" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6.  How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB throttle vibe freq mult="0.25000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.20000" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
 
I settled at 540, gives a good baseline for most cars. The in-game FFB settings are all set once you replace the above part in the .plr file. ;)
 
I settled at 540, gives a good baseline for most cars. The in-game FFB settings are all set once you replace the above part in the .plr file. ;)

Hi PicoBp - have only just come across these settings (I also have a T300) - where is the .plr file you need to edit located? The only .plr file I can find is at:

C:\Program Files (x86)\Steam\steamapps\common\GTR 2 - FIA GT Racing Game\UserData\[user name]\[user name].PLR

That PLR file seems to just contain binary data like the below, though, which I don't understand, as none of the examples online seem to contain this:

2f2f 5b5b 674d 6131 2e30 3030 6620 2863
2932 3030 3420 2020 205d 5d20 5b5b 0000
0000 0000 0000 0000 0000 5d5d 0d0a 2f2f
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a0d 0a2f 2f2a 2020 2020 2020 2020 2020
2020 2020 2020 2020 2020 2020 2020 2020
2020 2020 2020 2020 2020 2020 2020 2020
2020 2020 2020 2020 2020 2020 2020 2020
2020 2020 202a 0d0a 2f2f 2a20 2047 5452

Can I still use your FFB settings somehow?
 
Hi PicoBp - have only just come across these settings (I also have a T300) - where is the .plr file you need to edit located? The only .plr file I can find is at:

C:\Program Files (x86)\Steam\steamapps\common\GTR 2 - FIA GT Racing Game\UserData\[user name]\[user name].PLR

That PLR file seems to just contain binary data like the below, though, which I don't understand, as none of the examples online seem to contain this:

2f2f 5b5b 674d 6131 2e30 3030 6620 2863
2932 3030 3420 2020 205d 5d20 5b5b 0000
0000 0000 0000 0000 0000 5d5d 0d0a 2f2f
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a 2a2a
2a0d 0a2f 2f2a 2020 2020 2020 2020 2020
2020 2020 2020 2020 2020 2020 2020 2020
2020 2020 2020 2020 2020 2020 2020 2020
2020 2020 2020 2020 2020 2020 2020 2020
2020 2020 202a 0d0a 2f2f 2a20 2047 5452

Can I still use your FFB settings somehow?
As I recall it should be in the My Documents somewhere, maybe under a SimBin folder. I can double check it once I get home from work though. ;)
 
As I recall it should be in the My Documents somewhere, maybe under a SimBin folder. I can double check it once I get home from work though. ;)

I have a SimBin folder here. but that just contains Raceroom stuff: C:\Users\[username]\Documents\My Games\SimBin

Can't see anything else SimBin or GTR2 related under my Documents folder.
 
I have a SimBin folder here. but that just contains Raceroom stuff: C:\Users\[username]\Documents\My Games\SimBin

Can't see anything else SimBin or GTR2 related under my Documents folder.
For me it was under C:\Users\[username]\Documents\GTR2\UserData\[profile name]\[profile name].PLR, but I don't have uninstalled it since.

Edit: Seems like something changed, I just reinstalled the game, created a profile, and it's now in \SteamApps\common\GTR 2 - FIA GT Racing Game\UserData\[profilename]\[profilename].PLR. But it's completely readable, not some cryptic stuff that you happen to see with yours. Have you tried creating a new profile?
 
Last edited:
For me it was under C:\Users\[username]\Documents\GTR2\UserData\[profile name]\[profile name].PLR, but I don't have uninstalled it since.

Edit: Seems like something changed, I just reinstalled the game, created a profile, and it's now in \SteamApps\common\GTR 2 - FIA GT Racing Game\UserData\[profilename]\[profilename].PLR. But it's completely readable, not some cryptic stuff that you happen to see with yours. Have you tried creating a new profile?

Just created a new profile, same thing for that one, the .PLR file is just full of cryptic stuff - BUT, then I think I figured out what was going on - I was opening the file using Sublime Text (a text editor), but I think that must have some strange association for .PLR files, as when I opened the file in MS Notepad it looks fine, doh!

Thanks for trying to help!
 
Thought I'd share what I came up with, IMHO it gives a familiar feeling after all the recent sims we play. ;)

Code:
FFB Device Type="9" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.70000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.04000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.00000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.27500" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6.  How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB throttle vibe freq mult="0.25000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.20000" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.


Hi,

Can you share your wheel driver setting in windows please.

Thanks in advance

JB57
 
I think I used all defaults back then, 75/100/100/100/100, 540 degrees of rotation. Nowadays I'm at 90/100/100/100/100. ;)

Thanks for your settings, i have 75/100/100/0/0 on my pc.

Yesterday evening, i tested your plr settings and i can say WOW. Never had this feeling with my T300RS (had bevor a G25).

Big MERCI
 

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