Monaco Coming to rFactor 2 - April Development Roadmap

Paul Jeffrey

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rF2 Monaco ePrix 5.jpg

Studio 397 have confirmed the exciting news that the famous streets of Monaco will be coming to the simulation soon...


… but in the Formula E configuration, and not the more well known Grand Prix circuit that remains virtually unchanged during its long stay on the Formula One calendar.

Joining both Hong Kong E-Prix and Lester Special Edition as Formula E tracks, the inclusion of Monaco is another important step towards fleshing out the electric racing specific content within the simulation, and should be a good location in which to drive a number of different cars that are currently available for rFactor 2.

Although Monaco is the headline from the latest roadmap release, Studio 397 had plenty more to say on the future of the sim - all of which can be read in full below:

When you work hard, times just flies by, so it’s not a surprise that it feels like we just wrote our previous roadmap some days ago.

The roadmap this month takes us to the second-smallest, most densely-populated country in the world and home to many past and current racing drivers. But not just there. We basically travel everywhere and show you what´s happening in the big rFactor 2 world. No matter if you are looking for build updates, news about upcoming content or where to find the right competition for you, it’s all here and it’s called Roadmap!

Formula E Monaco e-Prix
If you had not already guessed from our introduction, the big news this month is the announcement of a new track, the Monaco e-Prix, which twists and turns through the beautiful city streets. Scheduled to be released at the same time Formula E drives the real race, this track is based on laserscan data and CAD from Formula E, ensuring an accurate layout. The track complements our existing Formula E portfolio, which features the recently released “Gen 2” car, as well as the Hong Kong and Lester tracks, and puts us in the lead in terms of Formula E content in any racing simulation.


rF2 Monaco ePrix 1.jpg
rF2 Monaco ePrix 2.jpg
rF2 Monaco ePrix 3.jpg
rF2 Monaco ePrix 4.jpg


Updates on work in progress
Later this year we are going to go 64 bit only with our rFactor 2 builds. This move was triggered by the fact that Steam hardware surveys show us that only 0.5% of our users are still on a 32 bit build, whilst within the global Steam community, this number is less than 2% too. All hardware you can buy for many years now is 64 bit, so it’s time to move forward. Doing so will save us time building and testing code, which we can then spend on improving the simulation as a whole.

There are several bits of documentation we’re currently adding. First of all, we have a guide on how to create your own car pack. For our modding community we have now documented the new IBL/PBR based car shader, detailing how to use it when creating your own car.

In our ongoing UI previews we share with you some of the things that are in right now and being actively tested. One important one is the matchmaker, which will make a triumphant return back in game! For now it’s the bare minimum to assure it’s working, but we intend to use the flexibility the new UI allows us, to add more features.

rF2 UI Update.jpg


And just something gadgety-cool and nouveau to look forward to, a live trackmap/loading screen drawn from the actual track data – because what’s more useful than a track map before you blast out on track, and look it even has the pitlane (click on the image below to see it in motion)!


rF2 UI Update 2.gif


With the announcement of the second of three iconic tracks in progress, it’s time to take a look at the progress on the Nürburgring. Last month we reported we were pretty much on schedule, and that is still the case.


rF2 Nords Update 1.jpg
rF2 Nords Update 2.jpg
rF2 Nords Update 3.jpg


On the side of cars, now that the Formula E Gen 2 car has been released, we’re shifting our focus again to the Tatuus cars. They’re all drivable, the models and sounds are mostly done and we’re now tweaking and bugfixing them.


Community and Competitions
As promised on last years Simracing expo already, we continue our efforts to bring more activations and competitions to rFactor 2, enabling our drivers to enjoy racing in different championships around the globe. We want to make sure that you can find not just the best competitions in our Sim, but also the best drivers, while also giving people the chance to move their way up the leader-board and put their name on the map for drivers to look out for.

A1esports
We are more then happy to welcome A1 Telekom as one of our new partners with their A1 esports series. It´s already the third season, but new to this esports event, which features an offline final in Vienna, is rFactor 2 now. This esports championship is open to all drivers that live in a german speaking region (Germany, Switzerland, Austria, Lichtenstein and Luxembourg). If you live in one of these regions, the 7.000 Euro prizepool is surely something worth going for. On top of that you also get invited to the Offline Final in Vienna, racing on a stage. We are sure that this will be a blast. Wondering what you need to do for that or where to sign up? Just use this link. Happy Racing!

ESL MAPFRE Season 2
We started the journey with ESL and their first rFactor 2 Championship a while ago and what a journey it was. Awesome offline final, close racing action and great broadcasts. You missed that? How could you, it was for 20.000 Euro?! But don´t worry, ESL just announced their second season and it will soon be underway with the qualifier. More infos about that can be found on their site.

Verified on Discord!
Last, but not least, on the community side we are proud to announce that we now have a formally verified Discord server. We would like to invite you to drop by for an informal chat. Most of the time, there are people from Studio 397 around and you will definitely always meet a few friendly community members willing to help and answer question, or just willing to hop in a race with you!


rFactor 2 is available exclusively for PC.

For the latest and greatest from the world of rF2, head over to the rFactor 2 sub forum here at RaceDepartment to stay in touch with the news and community discussion.

For racing fun against real people, check out the rF2 Racing Club for regular, quality online racing in a safe and fun environment.

Like what we do at RaceDepartment? Follow us on Social Media!

 
 
Maybe no one cares, but PIR (Portland International Raceway) was announced 15 months ago, even though at the time it was announced it was scheduled for a release before Labor Day.

Since then nothing has been said. I wish there was an update on this. I'm not sure how you go from annoucing your license for the track and a scheduled release date, to never mentioning it again. I don't think I'm being unreasonable or impatient to think an update on whether the track is coming or not still is needed and necessary, especially if it was announced 15 months ago.

Having this Monoco E-Prix track announced just reminds of PIR being announced. How would the community respond if their expected release for this track comes and goes and they never mention it again like PIR?
 
No doubt the promotion & relative success of Formula E is impressive.It is basically touring car racing for open wheelers on street tracks.
What is not impressive is that if S397 or Codemasters made a Formula E 2020 complete game like F12019 or ACC it would be terrible.The career mode would be constantly bumping AI out of the way or AI crashing you & online racing I can only assume would be a crashfest.
 
There is probably a reason beyond S397 why the F1 Monaco track is not featured in any existing race sim outside of Codemasters F1 series, it would surely be included in big sims like AC or pCars if it was a viable option.

pCars has the Azure Circuit, which seems to be the way around licensing it. Remember, there was a "Monaco Grand Prix" Racing Simulation 2, back in the day, so it basically has/had its own license, maybe expensive?
 
Maybe no one cares, but PIR (Portland International Raceway) was announced 15 months ago, even though at the time it was announced it was scheduled for a release before Labor Day.
lol, didn't know about this, but as a regular iRacing customer I wouldn't be too much worried. We've had tracks and cars announced three or four years ago and nothing ever came of it. Consider it an abandoned project, some probs came up and staff moved on is my guess.
 
The new UI looking at servers say "Players" at the top. Does that mean real players now? There are no AI options on the side thinking maybe you could toggle AI cars on/off so we only see real players. Right now the UI above for servers have the same functions as the current one - visually anyway.
 
Again.
Before adding contents "we" need to have a more useful UI with a simply offline championship managing without creating fake liveries and browse folders, and touching .json and so on.
Come!
On!

I won't buiyng anything from rF2 before these changes.
 
Announced right ahead of the real race...but without a release date. Sorry, that's a bit disingenuous given the history with track releases noted above in other posts.

Even for the few who really care about this truncated version of the track, when do you think you will be driving on it?
 
I can’t be the only person wondering this: what’s the difference in this track layout? I didn’t even know FE raced at Monaco, that’s how little I know or care about that series. I can infer from previous comments it’s shorter I guess.
 
I can’t be the only person wondering this: what’s the difference in this track layout? I didn’t even know FE raced at Monaco, that’s how little I know or care about that series. I can infer from previous comments it’s shorter I guess.

This versions got Jump Ramps and a Loop The Loop on the main straight, not forgetting the Straight bit of road through the Swimming Pool....let's hope they drain it!
 
lol, didn't know about this, but as a regular iRacing customer I wouldn't be too much worried. We've had tracks and cars announced three or four years ago and nothing ever came of it. Consider it an abandoned project, some probs came up and staff moved on is my guess.

I feel like that is misleading the customer though and if that happens on iRacing that would be frustrating too. It's my hometown track so I was pumped to hear it was coming to rF2 when it was announced. Like I said it isn't unreasonable to expect an update on the status.
 
Maybe no one cares, but PIR (Portland International Raceway) was announced 15 months ago, even though at the time it was announced it was scheduled for a release before Labor Day.

Since then nothing has been said. I wish there was an update on this. I'm not sure how you go from annoucing your license for the track and a scheduled release date, to never mentioning it again. I don't think I'm being unreasonable or impatient to think an update on whether the track is coming or not still is needed and necessary, especially if it was announced 15 months ago.

Having this Monoco E-Prix track announced just reminds of PIR being announced. How would the community respond if their expected release for this track comes and goes and they never mention it again like PIR?

Not too hard to figure out why:
PIR was going to be free
You have to pay for Monaco

I won't be paying for any more of S397 halfass work until other longterm issues get fixed.
 

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