mid-season patch 04 coming october 24th

and this is what is in it:

CHANGE LOG:

Network

- Updated our networking code to better handle delayed packet delivery which is likely caused by "Internet bufferbloat".


Connection Quality

- At this time, the recent "Red Q-Bar Issue" that has been discussed in the forums should be resolved! A very special THANK YOU to the small team of volunteer Members who helped us with testing, tracking, and eliminating this issue for the iRacing community. Thanks guys!


Dynamic Track

- Fixed an issue that could allow the server to essentially create track dust when processing client updates.


Replays

- Fixed a crash error that could occur at the end of saving a replay if the Radio Black Box was active.


Telemetry

- Fixed an issue that failed to update telemetry info on the current driver when viewing a replay.


Virtual Reality

- Fixed several issues related to the particle-based effects and the depth-of-field effects. The fixes address missing particles, particles missing from one eye, lack of depth of field effects, and some resource management inefficiencies.

- OpenVR SDK has been updated to version 1.0.2.

- A temporary workaround that seems to help avoid the crash in SteamVR at shutdown in DX11 when using the HTC Vive has been added.



CARS:

Audi Quattro GTO

- Rear anti-roll bar increment, decrement, and set controls have been enabled in the Options dialog.


Audi R8 LMS GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- GT3 BoP Adjustments:
- - Slightly reduced engine torque.
- - Slightly increased fuel consumption.


BMW Z4 GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- GT3 BoP Adjustments:
- - Minimum weight has been increased by 55 kg to match this car to real-world specifications.
- - Adjustments have been made to aero and engine to recover performance lost due to weight increase.


Ford GT GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.


HPD ARX-01c

- Fixed an issue where the headset and some cockpit pieces would disappear when the car is damaged.


McLaren MP4-12C GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.

- GT3 BoP Adjustments:
- - Slightly increased fuel consumption.

- Fixed the tooltip for in-car traction control settings adjustments so that they now match the Garage tooltip: Higher settings are more sensitive (intrusive).


Mercedes AMG GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.


Ruf RT 12R

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.



TRACKS:

Circuit des 24 Heures du Mans

- Gain/Time Checkpoints have been added to prevent cars from swinging out wide entering both chicanes, Mulsanne Corner, and Arnage.

- Flyover will no longer be drawn when "Shader Quality" is set to "Low Detail".


Daytona International Speedway

- Fixed a bump on the outside of T1 in the Road Course configuration.
 

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What's needed for simracing in 2024?

  • More games, period

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  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

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  • New game Modes

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