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mid-season patch 04 coming october 24th

Discussion in 'iRacing' started by Eckhart von Glan, Oct 24, 2016.

  1. and this is what is in it:

    CHANGE LOG:

    Network

    - Updated our networking code to better handle delayed packet delivery which is likely caused by "Internet bufferbloat".


    Connection Quality

    - At this time, the recent "Red Q-Bar Issue" that has been discussed in the forums should be resolved! A very special THANK YOU to the small team of volunteer Members who helped us with testing, tracking, and eliminating this issue for the iRacing community. Thanks guys!


    Dynamic Track

    - Fixed an issue that could allow the server to essentially create track dust when processing client updates.


    Replays

    - Fixed a crash error that could occur at the end of saving a replay if the Radio Black Box was active.


    Telemetry

    - Fixed an issue that failed to update telemetry info on the current driver when viewing a replay.


    Virtual Reality

    - Fixed several issues related to the particle-based effects and the depth-of-field effects. The fixes address missing particles, particles missing from one eye, lack of depth of field effects, and some resource management inefficiencies.

    - OpenVR SDK has been updated to version 1.0.2.

    - A temporary workaround that seems to help avoid the crash in SteamVR at shutdown in DX11 when using the HTC Vive has been added.



    CARS:

    Audi Quattro GTO

    - Rear anti-roll bar increment, decrement, and set controls have been enabled in the Options dialog.


    Audi R8 LMS GT3

    - Updated traction control algorithm based on feedback from a factory GT3 driver.

    - Updated aerodynamics with different sensitivities to ride heights.

    - GT3 BoP Adjustments:
    - - Slightly reduced engine torque.
    - - Slightly increased fuel consumption.


    BMW Z4 GT3

    - Updated traction control algorithm based on feedback from a factory GT3 driver.

    - Updated aerodynamics with different sensitivities to ride heights.

    - GT3 BoP Adjustments:
    - - Minimum weight has been increased by 55 kg to match this car to real-world specifications.
    - - Adjustments have been made to aero and engine to recover performance lost due to weight increase.


    Ford GT GT3

    - Updated traction control algorithm based on feedback from a factory GT3 driver.

    - Updated aerodynamics with different sensitivities to ride heights.


    HPD ARX-01c

    - Fixed an issue where the headset and some cockpit pieces would disappear when the car is damaged.


    McLaren MP4-12C GT3

    - Updated traction control algorithm based on feedback from a factory GT3 driver.

    - Updated aerodynamics with different sensitivities to ride heights.

    - Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.

    - GT3 BoP Adjustments:
    - - Slightly increased fuel consumption.

    - Fixed the tooltip for in-car traction control settings adjustments so that they now match the Garage tooltip: Higher settings are more sensitive (intrusive).


    Mercedes AMG GT3

    - Updated traction control algorithm based on feedback from a factory GT3 driver.

    - Updated aerodynamics with different sensitivities to ride heights.


    Ruf RT 12R

    - Updated traction control algorithm based on feedback from a factory GT3 driver.

    - Updated aerodynamics with different sensitivities to ride heights.

    - Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.



    TRACKS:

    Circuit des 24 Heures du Mans

    - Gain/Time Checkpoints have been added to prevent cars from swinging out wide entering both chicanes, Mulsanne Corner, and Arnage.

    - Flyover will no longer be drawn when "Shader Quality" is set to "Low Detail".


    Daytona International Speedway

    - Fixed a bump on the outside of T1 in the Road Course configuration.