1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. #GiveAwayFriday. Win a copy of F1 2017 - The Game. Click here to join.

Maya Support for Xpacker

Discussion in 'Bob's Track Builder' started by philpiggott, May 20, 2009.

  1. philpiggott

    philpiggott

    Messages:
    11
    Ratings:
    +0
    Hi Brendan,

    Just wondering if it was possible to allow Maya Objects to be imported in to the Xpacker and then used in BTB. You already use Collida and 3dsmax.

    Reason I ask is that ive used COD4 mapping tools and find that they are great for knocking up quick easy structures and have a lot of textures and other objects that could be included. This program has a Maya Format Export option.

    Whats your thoughts on this?

    Cheers
    Phil
     
  2. Eric Tozer

    Eric Tozer

    Messages:
    301
    Ratings:
    +1
    Maya is not supported directly however, you could export to Maya
    & then export to collada from Maya with the ColladaMaya plugin & then into xpacker.
    Thats assuming you have Maya??

    Does it export into any other formats??
     
  3. banger

    banger

    Messages:
    661
    Ratings:
    +32
    3ds also
     
  4. philpiggott

    philpiggott

    Messages:
    11
    Ratings:
    +0
    Nah i dont have collada or Maya, but 3ds max.

    Ill keep hunting for a conversion plugin for 3ds max which allows maya files. If i find something that works ill post it up here.

    Phil
     
  5. banger

    banger

    Messages:
    661
    Ratings:
    +32