Kyalami 2016

Tracks Kyalami 2016 0.9.5

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^ Please don't discard advice from track makers that way. "Around the pit area" depending on Sol version and even filter you use, you can have an extra 30 lights on during day or not, that can severely impact performance. Other than that, DIP is pretty good on Kyalami already.

OT: And for Sonoma, the "smooth" version you mention still had >22000 camera facing spectators, many of them heavily concentrated near the starting grid, which can be very hard on main_t.
 
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^ Please don't discard advice from track makers that way. "Around the pit area" depending on Sol version and even filter you use, you can have an extra 30 lights on during day or not, that can severely impact performance. Other than that, DIP is pretty good on Kyalami already.

OT: And for Sonoma, the "smooth" version you mention still had >22000 camera facing spectators, many of them heavily concentrated near the starting grid, which can be very hard on main_t.

Sorry. Your absolutely right. Didn't know he was a track creator. He should know what he's talking about.
But I also only have major FPS dip on a few tracks now, where Kyalami is one of the worst regarding FPS drops.
But only at the pit area.
 
A big update will be uploaded this weekend.

@Johnr777 has done some extensive under-the-hood work on the track.

oHSo221.jpg


Changelog:


Installation improvements:

* Vanilla AC compatible, no additional shaders required


Optimizations:
* LOD OUT tags on heavy objects to improve FPS
* Summer/Winter layouts - most objects/spectators removed, more of a track day experience. (FPS friendly option)
* Various CSP tweaks implemented


Wet weather:
* RainFX ready


Graphical Fixes:
* Shaders with alpha channels - transparency issues sorted
* Building on the outside of Sunset corner was misplaced over the wall/fence


Graphical Updates:
* Vertex Ambient Occlusion (optix)
* Night lighting improvements
* Animated Ferris wheel and helicopter
* Working windsocks


Sound Updates:
* Custom ambient/race day sounds


Additional Credits:
AlleyViper and Rusty from the CSP discord for bug hunting and testing
 
Prototype_ updated Kyalami 2016 with a new update entry:

0.9.5 Update

Hi everyone. 0.9.5 Update now available.

Please leave technical help, questions, comments, feedback, and suggestions in the DISCUSSION section.

@Johnr777 has done some extensive under-the-hood work on the track. Thanks, John! :)

oHSo221.jpg


Changelog:


Installation improvements:

* Vanilla AC compatible, no additional shaders required


Optimizations:
* LOD OUT tags on heavy...

Read the rest of this update entry...
 
Hey @Prototype_ First of all I love this track and enjoy it so much. I just wanted to ask if it is possible to create a "night race" track variant with more temporary lights? I think It would be awesome to race on this track at night. :)
 
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Just downloaded 0.9.5 and it will not load. It crashes back to the load out screen. I do have content manager installed as well as a shader patch.
 

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