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ISI Quads Released

Discussion in 'rFactor 2' started by Jason Lancett, Apr 20, 2014.

  1. Last edited by a moderator: Apr 20, 2014
    • Like Like x 1
  2. :thumbsup:

  3. Cute but the physics needs a LOT of work. The bikes roll over way too much.
  4. It was mentioned that this was only a quick work...for sure they need to put a lot of work into this to get things right...(of course if they really want...currently I'm not sure if this is just a gag and won't be enhanced or updated by them)...

    Regarding the bike physics: A quad is not a bike. With the current engine it's not possible to simulate bikes (despite those with four wheels :p). Anyhow ISI never said their engine won't able to handle bike physics (when added the currently missing parts of the simulation).
  5. I'm not against them trying something new, I'm thankful for any new content for rFactor2, just saying that the quads still need a lot of physics work, they're almost undriveable in their current form.
  6. Try to adjust "steering wheel range" in the controlere settings. set it from 180 to 300. ;)
  7. I'll give that a shot tonight. Thanks.
  8. Another unfinished stuff. All rf2 needs... so many basic things to be done and they wasting time with experimental "gifts". Hope someday ISI concentrate in be an stable mod platform.
    • Agree Agree x 1
  9. Ok, I downloaded the quads and the Track, but i do not see them after unpacking them in the sim. I tried single player and went to the race setup but no joy I went to the ISI all cars and tracks and looked at every mod... so the question is... where are they?