• "Bwoah." - Generic Kimi Quotes.
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ISI Quads Released

Discussion in 'rFactor 2' started by Jason Lancett, Apr 20, 2014.

  1. Jason Lancett

    Jason Lancett

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    Last edited by a moderator: Apr 20, 2014
    • Like Like x 1
  2. Gijs van Elderen

    Gijs van Elderen
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    :thumbsup:

    [​IMG]
     
  3. Blkout

    Blkout

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    Cute but the physics needs a LOT of work. The bikes roll over way too much.
     
  4. Sven Hielscher

    Sven Hielscher

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    It was mentioned that this was only a quick work...for sure they need to put a lot of work into this to get things right...(of course if they really want...currently I'm not sure if this is just a gag and won't be enhanced or updated by them)...

    Regarding the bike physics: A quad is not a bike. With the current engine it's not possible to simulate bikes (despite those with four wheels :p). Anyhow ISI never said their engine won't able to handle bike physics (when added the currently missing parts of the simulation).
     
  5. Blkout

    Blkout

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    I'm not against them trying something new, I'm thankful for any new content for rFactor2, just saying that the quads still need a lot of physics work, they're almost undriveable in their current form.
     
  6. Gijs van Elderen

    Gijs van Elderen
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    Try to adjust "steering wheel range" in the controlere settings. set it from 180 to 300. ;)
     
  7. Blkout

    Blkout

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    I'll give that a shot tonight. Thanks.
     
  8. macaco27

    macaco27

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    Another unfinished stuff. All rf2 needs... so many basic things to be done and they wasting time with experimental "gifts". Hope someday ISI concentrate in be an stable mod platform.
     
    • Agree Agree x 1
  9. Rikki Jenkins

    Rikki Jenkins

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    Ok, I downloaded the quads and the Track, but i do not see them after unpacking them in the sim. I tried single player and went to the race setup but no joy I went to the ISI all cars and tracks and looked at every mod... so the question is... where are they?