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iRacing announces iRacing 2.0

Discussion in 'iRacing' started by Kevin Watts, Apr 20, 2011.

  1. 2011 looks to be a great year for iRacing fans with the company announcing iRacing 2.0 which will be released this summer. Starting in May and then rolling on to August iRacing will be updated to include a preview of the high anticipated new tyre model, this tyre model will appear on the NASCAR Nationwide car first but rolled out for every car in August. New graphic and shader updates will improve the already great looking visuals even further which will also encompass a complete graphical overhaul of the Skip Barber FSB2000 car which was one of the first cars the iRacing team created. Night racing on road courses will be introduced for the V8 Supercar, Mazda MX5 Cup & Roadster, Corvette C6.R, Riley Daytona Prototype, Pontiac Solstice, VW Jetta TDI Cup and Mustang Challenge race cars with working headlights on these cars.

    New content is always welcome and iRacing will deliver with free and paid content. Okayama International Circuit will be added to the base package for all users in May with Suzuka and Iowa Speedway being available for purchase in August. New cars will also be added to iRacing starting with the new NASCAR Nationwide car in May along with the graphical update to the Skip Barber FSB2000 and in August iRacing introduces the Ford GT and Honda LMP ARX-01C race car to the service. The LMP car will surely benefit from a driver swap feature also being added in August for endurance events along with a new aero model.

    Hosted racing has become cheaper with an hour slot now costing just $0.50 so the previous 3 hour session drops from $3 to $2. Hosted sessions will have the choice of 2,4 and 6 hour slots and if you book 4 or more sessions in a month you will be entitled to a 25% discount as part of the new price plan. Achievements have proven to be popular to a lot of gamers on the XBOX, Playstation and Steam platforms and iRacing will be rolling out its own rewards system in May with awards ranging from painting your car or helmet to completing 100,000 laps or racing consecutive clean races with no incident points.

    This summer will see the biggest update to the service since it launched. New telemetry output, revamped sound system, enhanced pitting and damage repair and many other features will be rolled out and RaceDepartment as always will be covering this news and using these new features for our on-going club events and leagues. For more information on our iRacing club please visit our iRacing forum here.

    You can read the full announcement for this new release at the inRacing News site here.

  2. Night Racing! The new private racing features should be a help to us :) ...
  3. Very exciting stuff!! :)
  4. The new tyre model has been highly anticipated for some time now so I can't wait to try it, driver swaps will be good for an endurance event and of course new tracks and toys to drive aroudn them is always nice :) I think an MX-5 event at Okayama is on the cards
  5. Don't forget F1 now, they did race there a couple of years... hehehe...
  6. I was very VERY excited until I read this.....

    wait wait wait.....WHAT????? Driving assists in iRacing??? Wow that is a TERRIBLE idea! I seriously hope they reconsider this decision. Even if it's restricted to the rookie series, it's going to encourage new players to rely on driving aids and pick up bad habits. This is just....bad bad bad :no:
  7. +1 Isamu!
    No driver aids...
    Still the rest of the up date sounds fantastic. Night racing... Oh WOW! Yahoo.
    Spa 6 hours.... here we come.
    Do you think that they will up the session time to 24 hours in the future then?
    Thanks Iracing, YOU ROCK!
  8. Most of the currently available racing games have driver aids and the sky hasn't fallen in yet. iRacing will still cater for those racers who wish to race unassisted as these aids will only be available for hosted racing and rookie series. We are in a niche genre and iRacing see's this so I berlieve they are looking at making the learning curve just a little less steep for racers coming from perhaps less realisitc racing games.
  9. ok Kevin, thats not so bad then is it rearly. Cool.
    The Dogs!
  10. prety sure you will be slower with aids, similar to shifting now (faster without autoclutch), if this helps iR numbers I am all for it, of course where it is realistic to be aplied, rookie series for example
  11. I saw a quote in one of the numerous "ZOMG! THE WORLD IS GOING TO END BECAUSE THEY ADDED DRIVING AIDS" threads on the official iRacing web site from Tony Gardner and iRacing staff member who said:

  12. Lars Strijdonck

    Lars Strijdonck
    Six by nine. Forty two.

    Yup your probally beeing penalized for using them, and secondly you dont have to use them but might bring new players to iRacing.
    Ive started out using assist in my race games back in the day, and would prolly never ever tried them if they where not there.

    You could argue that there are enough race games out there with assists but those games are not iRacing, getting a feel of lazer scanned tracks the forcefeedback etc etc might just get some motivated enough to start disabling them after a while.
    I dont see the big no no
  13. Why do people instantly freak out when they see that a racing title is offering driving assists? Would you not buy an IRL road car because the manufacturer was offering a car with with ABS and TCS? Urrgh, a road car with driving assists.... I'm not buying that.

    So what, I'm sure RD will continue to run series with all the available assists disabled, so we are no different than what we are now. So, where is the problem? I'm sure many folks have played rFactor, GTR2 and others, and made us of ABS and TCS.

    Over time, I find that things like TCS limit what you can achieve lap time wise, but it is a great help to learn a new car. As you get more comfortable with it, you gradually remove the driving assists until you are driving totally unassisted.

    If it opens the iRacing service to a new audience because certain driving aids are available then its got to be a good thing IMO. It appears they are limiting it to Rookie license and maybe the odd D license races. If it irks you so much, just make sure you don't enter races where driving assists are allowed. End of.
  14. Really looking forward to this new build,I think I am going to make it a clean new install,making some backups before the release and than just bring it on iracing,:woot:
  15. I wonder if the adding of traction control to the sim will result in the integration of TC into the existing cars which run it in reality (the Vette) and the Ford GT and Acura in the future?
  16. Kevin Ascher

    Kevin Ascher
    #47 Roaring Pipes Maniacs

    Yep, as long as they are limited to rookie or D class races, I am completely fine with them and think they are a reasonable addition to the service.
  17. Rich,

    You would think that if the car has it available IRL, then the iRacing version should have it (and allow car setup to set it to required level, or off if needs be). I believe the Solstice has ABS in the sim, so its not as if its something iRacing don't consider.