Interview: Reiza Studios unveils its crowdfunding plans

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When Reiza announced that June would have been a great month for Game Stock Car Extreme, we figured it was the right time to have a chat with the Brazilian dev team. We got in touch with studio boss Renato Simioni, and it seems like our timing was perfect indeed...

RaceDepartment: Let's start with something more general. I think the last couple of years have seen some kind of mainstream resurgence of the racing sim - after being relegated to a niche for several years, blockbusters like Project Cars and Assetto Corsa brought back the genre to the forefront. What do you think of the current simracing panorama, and how can things evolve from here?

Renato Simioni: Interest in realistic racers does seem to be increasing - most importantly it seems there's been some osmosis from the console userbase to the PC. Up until very recently there used to be this dichotomy where console racers (which at least marketed themselves for realism) were extremely popular and sold by the millions, while PC sims were this ultra-small hardcore niche. These days, due to a variety of factors, the gap between these markets seem to have been bridged somewhat, which is a very good thing. As technology continues to evolve and the scope for game development becomes greater, so do the costs involved, so it's very important that the simracing market grows to sustain these developments and push us to the next level.

RD: Steam is clearly the leading digital distribution platform for games, so it's an important gateway to a whole new audience. How did the GSCE Steam launch go?

Reiza: It went very well, and is still going remarkably well considering we're working with titles initially released almost 2 year ago. In hindsight we clearly underestimated how much of a role Steam has in the PC gaming market place, otherwise we'd have pushed to make the move sooner. Fortunately it does not seem like we made the move too late.

RD: GSCE is fairly unique because of its stock content - it's based on a relatively obscure racing series, with an unusual but fantastic selection of cars and tracks, yet it has managed to find a global audience. Are you going to include more Brazilian content, or perhaps focus on some other racing series in the future?

Reiza: As GSC evolved, it has become less about giving the content a proper context, and more about delivering great driving & racing experiences, which is really what simracing is mostly about. At the core though it still has Stock Car Brasil, or the brazilian racing scene in general as its main theme, so while context may no longer be required for adittional content, we still feel it is valuable to have at least some complete real-life series in the package.

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RD: After PCars (and now PCars 2) using the WMD platform and Assetto Corsa using Early Access, would you consider using any kind of crowdfunding or Early Access?

Reiza: Crowdfunding is certainly a valuable path, and actually something we are just about to experiment to try raise additional funds to continue developing GSCE further. Personally I'm not big on the idea of giving people access to alpha builds and such. While I can see how having that insight and the option (even if merely illusory) of helping develop the game is an appealing novelty to some, as an user myself I prefer my initial contact with a creative project to be with something that at least resembles the finished article. Some of my most memorable gaming experiences derived from trying a game or a sim for the first time, so I feel lifting the curtains too early can spoil that magic somewhat. Thus as a developer it's unlikely we'd elect to go in that direction ourselves. Open betas at a later stage of development on the other hand are very possible, given the nature of most sims these days where development is always ongoing and that initial platform is built on for years, whatever the initial release is it's bound to evolve substantially anyway so you might as well release it and get a revenue stream to boost that development. So long as the core features are in place and functioning properly.

RD
: Any news or details on that rumored Senna game?

Reiza: Can't share much yet, but there will be a lot more info about it before the end of the year. One thing I could advance is that while Ayrton Senna will certainly be part of our next project, its scope has probably become too broad now to call it "the Senna game".

RD
:
You've said that June is going to be a great month for GSCE. Can we get some kind of sneak peek at what's cooking in the Reiza kitchen?

Reiza: The base of the announcement is that we have licensed the ISI Motor source code, and while that's especially relevant to development of our next title, it can also have some impact into the current titles and that is what has driven us to launch a crowdfunding campaign. Our goal with the campaign, which starts tomorrow, will basically be to raise the funds to further develop GSCE (and also FTruck), making it a bigger & better simracing platform, before we wrap it up for good and shift focus to the development of our next title.

RD: Something more personal: what's your favorite car\track combo in simracing, and why?

Reiza: All our cars and all our tracks really. Bit of an obvious reply I guess but if you consider how much time we look into various cars & tracks before we elect to develop them - precisely because we figure these will provide great experiences - and then how much time we spend developing & polishing them, picking favorites becomes almost like choosing one of your own children.. Naturally the ones coming up the pipeline at any given time have the focus so right now I'm very fond of tossing the SuperV8 around Montreal, hah.

RD: Thank you for your time.

Reiza's Crowdfunding campaign is now live on Indiegogo, while the update for Game Stock Car Extreme will be released on June 26.
 
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If you're looking for a racing game (like most people with interest in graphics as i'd assume) then you will never touch GSCE.

If you're looking for a racing sim then you'll get AC, ready about GSCE and also get that.
Then you get Race07, GTR2, R3E, rFactor 2 and maybe even pick up a subscription to iRacing.
At least - that's how things work, aye?

Does anybody in here who calls himself simracer really only own AC or - Project Cars?
 
Do you really see the visuals of AC when you're racing?
I'm really curious, as i don't even remotely see any difference between AC or GSCE once i'm actually racing. I only see the apexes, brake markers and other cars.
I don't care about the surrounding scenery, i couldn't care less if the back of my car is constructed of 48 oder 4800 polys and if there is a plane in the air or the clouds are dynamically moving ... i absolutely don't see those things when racing.

Yes, watching a replay i think to myself "Oh, this gras doesn't look great" or "Missing some depth", but for that i could also just watch pCars footage on youTube :)

It's all about racing and if you want to go against AI, then GSCE and rFactor2 are your only options as about all other active games currently out completely fail in that department.
Not to forget the superb FFB.

I think that most of the hard core simmers that don't care about graphics are usually ones that don't have modern GPU that can take way more then these engines can offer. Sure it might be a case where people are running 3 screens in stereo in which case you take all the GPU power you can get

if you don't see the visuals, including cockpit, then that's a good thing for you. but I do, AC cockpits for example are very good and it's very hard to go back to these "old school" sims and look at that old graphics
for me it's more important that if the physics is absolutely spot on, or if I have things like tire blistering or flatspots , of course physics can't be totally wrong, but if it's 98% there or 100% how can you tell if you never driven the actual car??

why is it so hard to accept that people have different expectations in games/sims ?? I'm not a race driver in my real life, but I am computer graphic, so it's kinda obvious that when I play a game, visuals are important for me, becasue that's what I do for living and if I see something that looks great, I study it and wonder how it's done and try to do it myself.

and for the record I own GT legends, GTR2, Race07 series with all the DLC, pCARS, AC, R3E and also did few months in iRacing and also GSCE.

they all have good things about them, and also bad things. GTR2 would be my favorite - if only it had new/updated engine

so if I was to assemble the very best sim for my taste it would be
racing "experience" atmosphere/rules/penalites/ from GTR2
visuals from pCARS
sound from R3E
tracks laserscanned approach from iRacing/Assetto but in pCARS shaders/lighting
AI mix of pCARS and rFactor2
physics mix of pCARS and rFactor2
career mode/cinematics from F1 series by Codemasters
 
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sim racing is about what you want it to be for you! simple as that
So, there we are.

Glad for you there's AC and pCars.

We all have this ultimate mix of sims in our heads that would make the absolute monster-sim.
So we just deal with the shortcoming of each title and spread our time in those sims to look back at a week of driving with the - combined - complete experience :)
 
sim racing is about what you want it to be for you! simple as that

lot of people like to race / "sim" race in Gran Turismo or Forza and there's nothing wrong with that ! the fact that some people don't consider those games simulators doesn't mean anything

Yes, but when one is more concerned about the colour of headlights than behaviour of the car, there's something fundamentally wrong. And these same people try to convince us that it's graphics where it's at.
 
I barely played GSCE (app 10 hours), because AC is IMHO better in most aspects. Licensed cars and laserscanned tracks, much better graphics and physics. The AI is better in GSCE without being outstanding, but for single player i prefer Raceroom and pCars is my favorite in the moment.
 
While i dont mind reiza doing this i really i mean really dont want this to become the norm. I dont want this to be acceptable.
To crowdfund in order to pay for developments? I don't see the issue. Its a niche product and crowdfunding allows the developers to do more than if they relied purely on sales.

Big publishers and devs can make the gamble on doing something with the hope of sales. Small indies cannot and Reiza could seriously harm their long term prospects if they take a risk and don't get the income to make good on it. With crowdfunding its at least possible to make something without risking the whole franchise and that way we keep getting great updates to GSCE.

Its a win for the cosumer and we shouldn't let any bad taste left over from the PCars 2 crowdfunding skew our perspective. They either get the crowdfunding or they don't make as much stuff. You want less product or more?

The great thing about a crowdfunded expansion to an existing product is that we can be confident in what we're getting. It will fit into something that's already polished and we already know whereas new developments for new games means you're taking a gamble as a consumer that will only pan out in years.
 
I'm a sim racer and I care about graphics. In fact, I care about a strong all-round product, with physics being the primary concern. But it's 2015, we have powerful graphics cards and processors at our disposal. Racing sims should look great. We drive with our eyes and a more realistic-looking sim only raises the immersion higher.
 
I'm a simracer and care about graphics, so can we just dispel that myth and get on with it? We've been working with the tools we have to the best of our ability and I'm quite proud of the results personally at least of recent releases, but I'm biased... Different tools will allow us to do different things. Don't expect massive gains with GSC, but next project is a different matter.
 
I'm a sim racer and I care about graphics. In fact, I care about a strong all-round product, with physics being the primary concern. But it's 2015, we have powerful graphics cards and processors at our disposal. Racing sims should look great. We drive with our eyes and a more realistic-looking sim only raises the immersion higher.

Graphics have also some drawbacks. You can run GSC in a triple screen all at max. Not really possible in pcars for an average PC. But I agree that graphics are part of the sim. Sometimes with new sims, we could think it is easier to develop graphics rather than physics. Well, itis probably true anyway.
 
I think that GSCE has its own look. Its rather plain looking, and I like that. Its really nice actually. No post processing nonsense, no Michael Bay effects, no lens flare for the ultimate movie trailer experience. It feels rather more realistic than your usual PCars over saturated look.

AC looks great, but for me it hardly looks better than GSCE because I turn off all those effects and just enjoy the driving and since driving is paramount to me I have high frames so I try and have 100-120 if I can.

I think GSCE looks great and when I'm going really fast I don't see much difference to newer sims. I do however feel a difference in the FFB and thats why GSCE is my #1, along with too many other things to mention so whatever they improve in the graphics department is just gravy to me.

Alex shouldn't be defensive. I think they should rightly be proud of their product and all the work that goes into it. It isn't deficient to me.
 
All this talk of graphics is as if GSC looks bad.
Personally i prefer a clear crisp looking visuals than all those effects overload we see in pcars and the console racers.
I think AC has it spot on, its textures look so much clearer than pcars.
Im running my sims at 2560X1080 and 3XDSR and i can tell you GSC looks more than good enough to me.
 
i must admit, i was doing the mr18 at spielberg the other nite, and it was at mid evning, and the lights coming off the last corner seemed to hit some dust from the straight.. it looked gorgeous. I aslo have set the headlight on cars to 0, for me it looks better. The car models in GSC are detailed and i like them, the tracks are nice too. I think it looks great and easily good enought for a sim.
 
Do you really see the visuals of AC when you're racing?
I'm really curious, as i don't even remotely see any difference between AC or GSCE once i'm actually racing. I only see the apexes, brake markers and other cars.
I don't care about the surrounding scenery, i couldn't care less if the back of my car is constructed of 48 oder 4800 polys and if there is a plane in the air or the clouds are dynamically moving ... i absolutely don't see those things when racing.

Yes, watching a replay i think to myself "Oh, this gras doesn't look great" or "Missing some depth", but for that i could also just watch pCars footage on youTube :)

It's all about racing and if you want to go against AI, then GSCE and rFactor2 are your only options as about all other active games currently out completely fail in that department.
Not to forget the superb FFB.
This!
People are too used to the typical "gaming graphics" that new sims are offering. I love ISI commitent to keep everything, even the graphics, close to real life in rFactor 2. I think people are confusing what is casual (like AC) with what is a simulator (rFactor 2) then you see this: fanboys being fanboys. :D
 

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