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How to: setup the G25 for rFactor

Discussion in 'rFactor' started by Bram Hengeveld, Jan 5, 2008.

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  1. Bram Hengeveld

    Bram Hengeveld
    Administrator Staff Premium

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    I notice some strange diffference between the simbin games and rfactor as i comes to default setup of the wheel.

    What preferences should i use for the "G" ?
     
  2. Marcel Hulsbergen

    Marcel Hulsbergen
    #111 | Roaring Pipes Maniacs

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    The settings are not in the plr file but you can create and ini file for this.

    First thing to do is make a new controller profile.

    So go into the controller menu and down the bottom where it says (AZkeyboard) delete that and type in a profile name of your choice (Default etc).

    Then hit save. This will make a profile with all you current key allocations etc exactly as you have it set at that time.

    Now do the same thing again but call it something different (G25) for example.

    In the Rfactor folder you find the created ini file and you can edit it with my Race07 settings.

    Now start up rfactor and load that profile and it will have your FF settings. Load 'Default' if you want to go back to your old settings. Note you don't have to load it each time, it will default to which ever setup you loaded last.
     
  3. Bram Hengeveld

    Bram Hengeveld
    Administrator Staff Premium

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    Thanks TechWizard :)
     
  4. Alex Guehennec

    Alex Guehennec

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    What i do for F1RFT mod and force feed back (others mod it works too i think)

    I put on setup rfactor controller window :

    -100% (negative value for G25 on Rfactor)
    Wheel
    Complete

    After that, i found the files : C:/program/rfactor/userdata/"profil"/controller(.ini) ,
    then i replace the corresponding lines with those :

    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
    FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.06000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
    FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

    (after my original is saved of course)

    And my forcefeebback is perfect

    ++
     
  5. dice65

    dice65

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    anyone know how i can get rid of the dead zone in the black momo wheel ?


    dice
     
  6. Marcel Hulsbergen

    Marcel Hulsbergen
    #111 | Roaring Pipes Maniacs

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    On this page you can find several tweak programs, they are safe to use but read the manuals.

    I would suggest DXtweak or DXtweak2, to remove deadzones.

    And you need to set deadzones in the game also to 0%, but i think you already did that.

    http://www.wingmanteam.com/latest_software/gadgets.htm

    Good luck!
     
  7. Kevin Ascher

    Kevin Ascher
    #47 Roaring Pipes Maniacs

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    marcel, i can't delete the controller profiles. there's no button for that. only save and load??
    any help??
     
  8. Marcel Hulsbergen

    Marcel Hulsbergen
    #111 | Roaring Pipes Maniacs

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    You need to do that outside RF, go to the explorer and there you can delete the profiles as you wish.
     
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