I have a city track with alot of different roads crossing eachother and im having a hard time merging the intersections without flickers and stuff. I checked out some of the videos on merging but they are way too time consuming for me to do with about 20 intersections. What i did was exported all of my roads to google sketchup.. To do this i had to change the textures because it wouldnt load with dds textures. The merging went much quicker and smoother for me.....but....
when i exported it as a 3ds and converted the textures back to dds it seems to have lost some of the quality for some reason?? I changed the mip map and bias back to -4 , put the road bump and spec map in but when i zoom in all the way on the road I can't see the road texture up ahead as well as i could before exporting and importing it back. why would it loose quality like this? So then i put the original textures back on the mesh instead of the ones that i put in sketchup and it still looked lower quality. the tags and the textures and lod are all the same as b4 i edited it but its different.. Im not really sure what to try next , any suggestions?? all that i want is the mesh that i edited in sketchup for merging back with the original high quality road textures
when i exported it as a 3ds and converted the textures back to dds it seems to have lost some of the quality for some reason?? I changed the mip map and bias back to -4 , put the road bump and spec map in but when i zoom in all the way on the road I can't see the road texture up ahead as well as i could before exporting and importing it back. why would it loose quality like this? So then i put the original textures back on the mesh instead of the ones that i put in sketchup and it still looked lower quality. the tags and the textures and lod are all the same as b4 i edited it but its different.. Im not really sure what to try next , any suggestions?? all that i want is the mesh that i edited in sketchup for merging back with the original high quality road textures