Hi,
I would like some opinion on my R&D concept.
For a start, every team will have to contract a Chief Designer(C.D).
C.D will have:
-Skill level; 1 to 5
-A specialization; Giving them a bonus on certain aspect. (One(1) for Skill 4; Two(2) specializations for Skill 5)
-A potential level (Which can give surprise bonus; also dictate their chances of gaining skill)
(TL;TR) R&D.
During the season, teams will be able to use their money (financial aspect not finalize) to fund R&D, aka paying for the extra use of the track the teams are for the grand prix(some track will costs more than others). With a certain maximum so it doesn't get out of hands. Those seance will give R&D points the teams can use for:
-Upgrade for the current car
-Prepare a one use specialized package for a track
-Help suppliers own R&D (IF they have the appropriate contract)
-Working on next season's car.
Explained R&D(Next season's car)
Now, the present season upgrade are straight forward, more downforce for certain parts, less drag, less weight, etc.
For next season's car, the sooner you start the better the car can be... In theory. Here, a team that "design" its car early, might have a excellent car... On present standards that is.
Let me explain, if your car is devellop and finished early, its technologie might be outdated by next season. So for each races after the end of devellopment, the car will loose a certain "%" of effeciency (% are values use as an overall performance indicator for the design), probably making the design obsolete before it even start being used. Depending on the level of the C.D and his "perk" it might degrade more or less.
Also, you could give indication, a focus on what to give priority on the development. More downforces? Less drag? Lighter car? But, focused devellopment will remove attention on other aspects, again the C.D will play a role here.
What can you upgrade on the car?
Chassis
-Drag
-Pitch sensitivity (Not finalized [WIP])
Both wings
-Downforce
-Drag
Diffuser
-Downforce
-Stall (Loss of downforce when the car "under" hit the ground)
General
-Weight
-Brakes
So this might seems like alot, but for those who read it and understand it, ideas/feedbacks are welcome. If I can make it a bit more streamline/simple while keeping this as complete as possible, I will.