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help with converting

Discussion in 'Racer Problems & Fixes' started by hyperpep111, Apr 21, 2012.

  1. hyperpep111

    hyperpep111

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    I've been following the tutorial and so far everything has gone well but then I feel like I've reached a dead end with this
    "About the car wheel, select it on the objects float bar and then deselect any other objects. Now, you need to centre the wheel on z=0, Y=0 an x=0. Basically, you put the wheel exactly on the centre of every referential! Then, repeat the same process. Go to "create - objects - uniteselect" and click on the car mesh in any view but the 3d. Give the object a name (left or right, according to the side that the wheel is turned) and press ok. "

    I only have 1 wheel in the car

    [​IMG]And that seems to need 2. If you look carefully you can see the wheel in the centre of the wireframe.
    So can someone further elaborate for me

    [​IMG]
     
  2. aadilf1

    aadilf1

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    Yes that is where the wheel must go :) you have done it correctly. Just deselect the body to make it easier to see.
     
  3. hyperpep111

    hyperpep111

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    Oh Thanks, I just selected the body to show it to reference.
    But what do I do after that until step 5 is the main problem.
     
  4. aadilf1

    aadilf1

    Messages:
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    ok.
    you should only have the body selected not the wheel. You then rotate the body 180 degrees in top view and then export it to body.dof you should already have a car folder ready to insert all the textures and the dofs.
     
  5. not2day

    not2day

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    What tutorial are you talking about? I actually signed up to this forum in hopes of finding a tutorial to help me import my cars into racer.
     
  6. not2day

    not2day

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