Headlight projector and cockpit window alpha transperancy issue

Has this problem ever been solved in rFactor?

Cockpit window materials normally use an alpha channel to enable various levels of transparency such as the window itself or a sunscreen / banner.

However when I turn on the headlights the areas that should be opague become transparent.

Is there an answer to improve the night racing experience?
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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