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Headlight projector and cockpit window alpha transperancy issue

Discussion in 'rFactor' started by Gringo, Dec 17, 2015.

  1. Has this problem ever been solved in rFactor?

    Cockpit window materials normally use an alpha channel to enable various levels of transparency such as the window itself or a sunscreen / banner.

    However when I turn on the headlights the areas that should be opague become transparent.

    Is there an answer to improve the night racing experience?
  2. After a few stints searching for details... I have answered my question.

    The answer is rFactor 2. (and the new bias feature to solve troublesome alpha sorting issues)