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GSCE Road textures

Discussion in 'Stock Car Extreme' started by jimortality, Nov 19, 2014.

  1. jimortality

    jimortality
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    I've been hammering RF2 for the last couple of week and I've got that how I want it. I've come back to GSCE and the road textures are a bit too sharp for me. Is there a road texture setting in any of the files so I can get them a bit more smooth looking. Cheers muchly
     
  2. Patrick Giranthon

    Patrick Giranthon
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    Perhaps you can try to lower texturing in game. Or reduce anisotropic filtering.
     
  3. Kurupt CDN

    Kurupt CDN
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    Not too often u hear someone asking how to down grade there graphics :)
     
  4. jimortality

    jimortality
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    No not downgrading just after a smoother road look. When I said sharpe I meant erm Sharpe lol but not Sharpe as in good you know when you have too much sharpness the road looks rough looking aaaaaaaahhhhhhhh I know what I mean!!!
     
  5. jimortality

    jimortality
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    Yeah af is on x16 which is fine for rf2 but may need to tone it down for gsce.
     
  6. Alex Sawczuk

    Alex Sawczuk
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    Not too sure what you mean by too sharp really. Too detailed? :s :shrug:
     
  7. Fernando Zart

    Fernando Zart

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    I *think* that it may be referring to the fact that in GSCE you can actually see the ruggedness of the asphalt (something like if the road were made by millions of dots grouped together). It's hard to explain, but you can see it more clearly when you tone up the sharpness of an image, it kinda becomes "pixelated".
    I see this too, but it doesn't bother me, because racing tracks usually have very abrasive asphalt (at least in Brazil) in order to get better grip, and they actually look like GSCE. rF2 has "smooth" asphalt cover, more like a "normal road".
    Depending on track, the effect is less noticeable if you have the sun at higher angles (next 12 o'clock).
     
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  8. jimortality

    jimortality
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    YES this is exactly it thank you Fernando!!
     
  9. Fernando Zart

    Fernando Zart

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    Well, Jim, if this is the case then, I guess that the only way to somewhat change it is to try some form of post processing, like SweetFX (blur effect or reduce sharpness). The problem is that this will in turn be applied over *all* the image, not only the track, and the results may be "less than optimal".
    The "correct way" (Alex can confirm this) would be to apply different shaders or textures to the road - but this requires changing the track content - not to mention proper authorization, dealing with possible mp mismatches, and so. Unfortunately, I can't help because this is way off my skills.
    Cheers.
     
  10. jimortality

    jimortality
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    No that's fine mate thanks. It's not really a criticism of the graphics just a personal thing really. It doesn't stop me enjoying the game nd I didn't notice until I'd played RF2 a lot then came back to GSCE. On RF2, you can alter track texture with numbers i.e 5 is auto 1 and 2 make it more blurry and 3 and 4 make it sharper but I couldn't find that in the GSCE files but again it's not a problem just something I would have preferred.
     
  11. roby13

    roby13

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    numbers u mean texture quality settings? u can do that in gsce in graphics menu also
     
  12. Alex Sawczuk

    Alex Sawczuk
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    I guess making the road detail mipmaps more blurry would make a difference, I've just got an nvidia laptop and noticed that things look a lot sharper than they do on ATI...
     
  13. roby13

    roby13

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    maybe something with the clamp neg lod bias broken in newer nv drivers?
     
  14. Alex Sawczuk

    Alex Sawczuk
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    yup, probably, although i dont really put any neg bias on these days