1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Gran Turismo 6: Cars, Tracks & Everything

Discussion in 'Gran Turismo 6' started by Howard, Nov 7, 2013.

  1. Howard

    Staff Emeritus | Engineer at Manor Racing Premium Member

    Bram Hengeveld submitted a new blog post:

    Gran Turismo 6: Cars, Tracks & Everything

    Continue reading the Original Blog Post
    Last edited by a moderator: Dec 13, 2013
  2. I really hope the DeltaWing returns (if it is removed from the game at all) since it is the number 1 reason for me to buy GT6. I was schocked with fear when I read the news... Hope it's coming back :(
  3. Bram

    Roaring Pipes Maniacs | #27 Staff Member Premium Member

    Still don't understand the need to have so many cars in a game. In GT5 i am sure I haven't even used a 1/4 of the available cars. But having only a handful of tracks made me loose my interest very rapidly.

    Why not balance stuff a bit. Less cars, more tracks and don't recycle the tracks with every release.
  4. More cars are required for the never ending p*ssing contest between the Forza and GT marketing departments. FM 5 currently bucks the trend though!

    I'm with you Bram; more tracks means a game has a far longer life.
  5. Just took a look at the official list of cars, immediately found a serious problem...

    There are only two Alfa's. TWO!

    EDIT: Didn't read the list properly... There are only two new Alfa's for GT6... Whoops, should not be so quick to judge
    Last edited: Nov 8, 2013