1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Win a £4,500 Vesaro Racing Rig! Click here for more information.

GMotor2 into 3dsMax 2009

Discussion in 'Bob's Track Builder' started by LStone, Apr 18, 2009.

  1. I recently purchased Max 2009 and can't get the GMotor2 tools to work correctly. Anyone have this problem/solution? Basically the Texture, Material, and Converter .DLL's keep coming up as errors. I have them in the plugin's folder as specified. Thanks in advance
  2. The Plugins are only supported for Max 6/7/8 and as far as I'm aware, there is no workaround available. Unfortunately the only way to get them to work, is with Max 6, 7 or 8.
  3. I have max 8 and get the same thing.
  4. Thanks. I loaded your fix but still get a error creating Direct X object