1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
MINI Challenge - Round 1 - Oulton Park (LIVE)

Gearshift Debounce in Formula Cars needs to be lowered

Discussion in 'Automobilista' started by Chris Stacey, Mar 10, 2016.

  1. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    It feels like the gearshift debounce time needs to be reduced for most of the Formula cars in AMS. Particularly the Formula Extreme, V10, and Formula Reiza.

    For many of the corners you're able to brake so late that you physically cannot get down the gears fast enough to be in the optimal gear for the corner. And if you try and shift down too fast, then the debounce kicks in and you need to shift again.

    This is not a rev limiter-related issue as I let the revs drop significantly before taking the first downshift, it's definitely being limited by the game's shift debouncer (rejecting a gear change if it occurs within a certain amount of time of the previous change, primarily used to stop accidental double shifting).

    I'm not one of those guys who smashes down through the gears, but in this instance you really do need to be able to downshift more quickly.
     
    Last edited: Mar 10, 2016
  2. I second that. Wanted to post it as well, but I forgot.
     
  3. Sniper

    Sniper
    Premium Member

    In the .plr file in the userdata/dedicatedserver folder there is this line

    Repeat Shifts="4" // 0 = no repeat shift detection, 1 = detect and eliminate accidental repeat shifts within 100ms, 2 = 150ms, 3 = 200ms, 4 = 250ms, 5 = prevent shifting again before previous shift is completed

    Not sure if this is what you need or if it works but set it to 0 and try:)
     
    • Like Like x 1
  4. I think that he refers to the default value to be changed, so people who aren't familiar don't need to change or complain about it.

    Well, maybe that wasn't his intention. But it is mine.
     
  5. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Well I think Reiza need to adjust it by default, however the PLR file should work in the mean time :)
     
  6. I had felt this to be the case as well. I think the debounce on the FReiza in the last version of SCE I played before AMS launched was pretty bad too, more so than any other car.
    Its not been as bad in AMS for me, in fact the FReiza is drivable now, but I see what @Chris Stacey is saying. I've been bumping into this effect occasionally in AMS.
     
  7. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Yeah actually I've just been testing the Formula Extreme and the Formula Reiza and it's no where near as bad as it was in GSCE, big improvement really, however I still sometimes am getting rejected shifts. The V10 is still needs to attention though.
     
  8. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Alright so it appears that the server PLR file doesn't actually regulate the Repeat Shift parameter, so whatever you have it set to in your own personal User Data PLR file, that is what will be applied on the server.

    Perhaps this is a bug or issue that could be fixed? @Renato Simioni ?
     
    Last edited: Mar 10, 2016