Cars Formula Hybrid 2017 by Race Sim Studio

RSS_Formula_Hybrid_2017_S1 - Wireframe ...
2zxm58p.png
 
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Straightforward UV map! Me likey! :thumbsup:
Hi Man ))
The mapping is quite nice , A few areas you need to merge the layers down in 3D , unless your a warping god , like some are ,
But overhaul a really nice template ,
I spent a little longer on the S1 updates , so the main chassis is not effected and basically just added an extra map , so one livery will fit both perfectly ))
 
I already know that my PC can't handle the 1.000.000 polygons car, the bling bling Chargingcar 20k res textures. :p And I'm will be not able to drive it fast. :cry:
But I love it :inlove:
Full industry standards project AAA ,
More details than most official content , + more features ,
Like a F1 car with fully working ERS System ,

Tcam ERS , Red - Green light system ,
Rainlight ERS , Red Light system ,
Chassis monocoque ERS, Red - Green light system ,
Chassis monocoque Emergency impact medical light system ,

I dont believe the official Ferrari as any of these features , only rainlight ,
But they kindly assisted in providing coding for our 2017 project ,
Kunos always give great support ))

The project was at 225K Tri ,
But with all the extra animation work ,
Showroom detailed animations , Ingame Animations ,
Now stands just under 255K Tri ,

Its the most detailed open seat race car we have seen in assetto corsa ,
Hopefully in AC2 we can update the project further ,
Or future projects take it a step further and implement a damage system like Pcars ,
Which as incredible damage physics ,

There is a few things I changed that is not standard ,
Mainly tire UV ,
Instead of splitting the tread into 4 parts ,
All the UV is one texture , providing 360 degrees of details all around the tire and tread ))

16m6feu.png
 
Full industry standards project AAA ,
More details than most official content , + more features ,
Like a F1 car with fully working ERS System ,

Tcam ERS , Red - Green light system ,
Rainlight ERS , Red Light system ,
Chassis monocoque ERS, Red - Green light system ,
Chassis monocoque Emergency impact medical light system ,

I dont believe the official Ferrari as any of these features , only rainlight ,
But they kindly assisted in providing coding for our 2017 project ,
Kunos always give great support ))

The project was at 225K Tri ,
But with all the extra animation work ,
Showroom detailed animations , Ingame Animations ,
Now stands just under 255K Tri ,

Its the most detailed open seat race car we have seen in assetto corsa ,
Hopefully in AC2 we can update the project further ,
Or future projects take it a step further and implement a damage system like Pcars ,
Which as incredible damage physics ,

There is a few things I changed that is not standard ,
Mainly tire UV ,
Instead of splitting the tread into 4 parts ,
All the UV is one texture , providing 360 degrees of details all around the tire and tread ))

16m6feu.png
Thats what I'm talking about :thumbsup:
 
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Thats what I'm talking about :thumbsup:
Obviously if it was going in consoles ect ,
Would have not added as much details into the end product of the car ,
Slightly altered a few things on it ,
I fully understand where extra got added and what made it larger ,
But with PC Graphics destroying these next gen consoles , it never going on consoles ,
I was able to add these extra details for you guy,s ,

The project is still under 50mb the LOD_A , Although 80 textures which is slightly higher than the average ,
But includes 4 LOD both on the standard car and the S1 car ,

Ingame the performance as been tested and tested , FPS , draw calls ect ,
Performance is perfect on the car :)
 

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