Not sure if T10 ever check forum pages but ......
What would you change online /offline to improve Forza4?
Race options? etc? etc?
What would you change online /offline to improve Forza4?
Race options? etc? etc?
After level 150?? Buy GRID2?
More manufacturer decals in game.
Option to challenge other clubs to events/races/time trials/rivals etc.
I think the tire and fuel usage is pretty much on point to reality. However adjustable (scalable) usage is a great idea. Races I've seen are close to what FM4 is doing with tire wear and fuel right now but most people don't do one hour plus races.Proper tyre wear and fuel usage...
Virtual mirrors in cockpit...
Changeable weather, temperature and so one, day and night cycle...
Agree with this. Tyre wear is nonexistent and fuel goes so far that it has no bearing on reality either. We're running hour long races in our DTM series and have to enforce a mandatory pitstop because you can drive the whole hour and not see a loss of 2 tenths lap time in tyre degradation no matter how much percent wear the telemetry gives you. We should be talking about seconds at that point.I'm in an endurance racing league on Forza (Forza Le Mans Series) and I can tell you this:
Fuel: ~1h30min, twice as much as in real life.
Tyres: Infinite, end of.
(Of course I'm talking about GT and LMP cars, various street cars or others can have different fuel usage and tyre wear, but still, not represented in Forza)
While I agree that what people will do to a car in the game is ridiculous. But then I look at real life and say "Man what people will do with a car is ridiculous". Like you said though the car shouldn't really be effective when it's way out of it's class, which alot of cars in the game do exhibitAgree with all things above.
Limited upgrade should be done also.
It's so ridiculous and unreal to see F classes Citroen C1, Chevy Spark and Toyotas Aygo racing at A600 class.
I saw several of them spinning their front wheels for an intire lap, leaving smoke all over the place. Ridiculous!
TURN10 should allow to upgrade only 2 classes top. F class to E and D. C class to B and A and only that.
That way it would be more real.
See this is the weird part. I was watching a vid of a 24 Hour Nurnburgring driver. The vid lasts almost an hour. In the vid the driver pits because of a scheduled driver change ,infact I'll need to message the guy to be clear, but from what I can tell he could have kept on going with no performance hit. His reply to me implied that they changed rubber and fueled up simply because they might as well since they're in the pits changing drivers but it wasn't like they had to.I'm in an endurance racing league on Forza (Forza Le Mans Series) and I can tell you this:
Fuel: ~1h30min, twice as much as in real life.
Tyres: Infinite, end of.
(Of course I'm talking about GT and LMP cars, various street cars or others can have different fuel usage and tyre wear, but still, not represented in Forza)
This was in the morning and I believe it was a Porsche 997 GT3.What car was it ? Remember that there are A LOT of classes in that race... Also, tyres can be double-stinted, maybe triple-stinted when at night... Still, in Forza they will last forever.
People do pimp their cars, but it is mainly with massive body skits and seats and wheels and speaker systems. I don't think yuo find many Honda Civic's running with a Bugatti Veyron engine put in it, lol.While I agree that what people will do to a car in the game is ridiculous. But then I look at real life and say "Man what people will do with a car is ridiculous". Like you said though the car shouldn't really be effective when it's way out of it's class, which alot of cars in the game do exhibit.
Like they say, if you got the cash you can do almost anything to a car. I like that the game lets you "go crazy" if you want. If anything I'll agree that the outrageous upgrades should cost a TON of cash. That'll keep the crazy upgrades down a bit. Go ahead and put a Veyron engine in a Civic, but it's going to cost you about 3 Veyrons to get it done. Something like that should be the norm.People do pimp their cars, but it is mainly with massive body skits and seats and wheels and speaker systems. I don't think yuo find many Honda Civic's running with a Bugatti Veyron engine put in it, lol.
This for me is where Forza has gone a little OTT. Agree with PAulo's earlier post where he says limit the class a car can be upgraded. By all means allow as much bling to be added, but keep down the BHP and stuff.
I agree that there should be a penalty for craziness, but disagree that it should be in price of parts- it should be in a significant raise of failure rate (first mech failure needs to be thrown in) but if you want to go crazy then you should expect a failure rate relevant to stressing the frame that heavily.Like they say, if you got the cash you can do almost anything to a car. I like that the game lets you "go crazy" if you want. If anything I'll agree that the outrageous upgrades should cost a TON of cash. That'll keep the crazy upgrades down a bit. Go ahead and put a Veyron engine in a Civic, but it's going to cost you about 3 Veyrons to get it done. Something like that should be the norm.
Totally agree with that but that's not happening any time soon I don't think. I've been holding out hope for mechanical failures for a long time I just don't think it's gonna happen in any console title though. Especially one with licensed cars. I think it's time for Forza to come out with FM:EXTREME. Limited cars (pretty much any license that allows them to abuse the hell out of cars without a thought) and superior damage physics (crash, mechanical and otherwise).I agree that there should be a penalty for craziness, but disagree that it should be in price of parts- it should be in a significant raise of failure rate (first mech failure needs to be thrown in) but if you want to go crazy then you should expect a failure rate relevant to stressing the frame that heavily.