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Cars Ferrari Challenge 2011 [Deleted]

Discussion in 'rFactor 2 Mods' started by Dennis, May 25, 2014.

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  1. Dennis

    Dennis
    RedShift Racing Staff

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    Dennis submitted a new resource:

    Ferrari Challenge 2011 - Ferrari Challenge 2011 by simtek

    Read more about this resource...
     
    • Like Like x 4
  2. martinsalat

    martinsalat

    Messages:
    244
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    +40
    looks and feels like the fva version
     
    • Agree Agree x 1
  3. JEFF COSTELLO

    JEFF COSTELLO

    Messages:
    31
    Ratings:
    +11
    This mod is just brilliant. Awesome physics, the car handling is very impressive:thumbsup::thumbsup::thumbsup:
    An enormous "thank you"to the modders;)
     
    • Like Like x 1
  4. jrcn50

    jrcn50

    Messages:
    38
    Ratings:
    +10
    just awesome!! for me, the greatest simcar : as good as the FVA version with ISI AI...there is no better!
    Perfect FFB/Physics...it's not a car, it's a miracle.
     
    • Like Like x 1
  5. Andre Konetzka

    Andre Konetzka

    Messages:
    22
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    +0
    How can i deactivate the Head movement in the cockpit view?
     
  6. JEFF COSTELLO

    JEFF COSTELLO

    Messages:
    31
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    +11
  7. Dennis

    Dennis
    RedShift Racing Staff

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    @Andre Konetzka As Jeff pointed out you need to do the changes by hand in the player.plr file (or player.json since the latest build).

    You need to search for values like this:

    Code:
    Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
    Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation
    Car Vibration Mult1="0.00000" //
    In JSON it looks like this:

    Code:
    "Car Vibration Mult1":0,
        "Car Vibration Mult1#":"Primary engine vibration multiplier affects position of cameras attached directly to the car",
        "Car Vibration Mult2":0,
        "Car Vibration Mult2#":"Secondary engine vibration multiplier affects orientation of cameras attached directly to the car",
    Make sure to set it all to 0 :)
     
  8. Andre Konetzka

    Andre Konetzka

    Messages:
    22
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    +0
    Ah thanks :)
     
  9. Msportdan

    Msportdan
    Banned

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    okay I see what andre means its the exaggerated head movements. I found the headphysics file in the main mas of the Ferrari. But when I change it to default ISI values (using the civic files for the copy) the mod then corrupts.

    Is it possible the mod maker could make a version with normal head physics from an ISI car aswell?



    otherwise great mod but I cant get on with the movement, and don't want to change the plr file and effect all cars.

    cheers
     
  10. Dennis

    Dennis
    RedShift Racing Staff

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    @Msportdan You can change the head physics yourself in your player.json file (just search for "head").

    You can also completly deactivate head physics (useful if you use low FOV values). I think that setting was called "disable head physics".
     
  11. Msportdan

    Msportdan
    Banned

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    thx for the reply but I don't really want to mess with the PLR file and all the cars head motions as im happy with the ISI content. But I noticed the headphysics file in the Ferrari mas is totally different, how can I get the mod to work with altering this file.
     
  12. Dennis

    Dennis
    RedShift Racing Staff

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    Repack the mas file with your adjustments and create a mod update or create a completly new component with your mas and the other original mas files.

    Here is the official tutorial:


    Might take you a few tries until everything works like you want it to if this is your first time creating a rF2 mod :)
     
  13. Msportdan

    Msportdan
    Banned

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    Hello,having no luck. Could you help and make the mod with the civic head physics value in please. Just copy the whole.doc into the Ferrari head physics file.

    If you could do that will be much appreciated mate. :) dan
     
  14. Dennis

    Dennis
    RedShift Racing Staff

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    Just change the player.json file if you think it's too much work ;)
     
    • Agree Agree x 1
  15. Msportdan

    Msportdan
    Banned

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    :(

    Nevermind shame I really like this car just can't play it with the head motion you have set.
     
  16. Dennis

    Dennis
    RedShift Racing Staff

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    @Msportdan Ah, no I'm not the creator of the mod, I just originally uploaded it. Contact @GPfan, maybe he can include the changes in his next update.
     
  17. Msportdan

    Msportdan
    Banned

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    Maybe he might read here.
     
  18. Msportdan

    Msportdan
    Banned

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    • Like Like x 1
  19. GPfan

    GPfan

    Messages:
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    • Like Like x 1
  20. Ace King

    Ace King

    Messages:
    376
    Ratings:
    +70
    This update (v1.0a) is a blessing since i'am such an avid fan of your Ferrari Challenge. I noticed this update is 35 mb smaller in size so i assume there was some optimization too. Thankyou for this update for an already awesome mod.
     
    • Like Like x 1
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