Here's a quick CG makeover to bring Snowball918's Fernstone track into newer Racer beta versions - it was one of the first tracks I updated, since it's been used a lot in the old days due to it's fun, compact layout and athmospheric scenery.
Performance isn't the best for me, so I included a second geometry file for when framerate really counts. It omits some particular tree models, since they seem to be the main culprit on my system, as well as setting the few movables to solids again.
One of fence materials likes to flicker under certain view angles, I haven't been able to find a nice solution so far.
If you have suggestions on how to deal with these, please let us all know.
Finally, I asked for (and received) Snowball's permission to release the update.
edit: Included fence fix, bumpmapped tyrewall (thanks DavidI) and some other small changes.
Download it here.
Performance isn't the best for me, so I included a second geometry file for when framerate really counts. It omits some particular tree models, since they seem to be the main culprit on my system, as well as setting the few movables to solids again.
One of fence materials likes to flicker under certain view angles, I haven't been able to find a nice solution so far.
If you have suggestions on how to deal with these, please let us all know.
Finally, I asked for (and received) Snowball's permission to release the update.
edit: Included fence fix, bumpmapped tyrewall (thanks DavidI) and some other small changes.
Download it here.