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Misc Faster AI for all tracks 1.0

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I've made some tests in random tracks and what I've found is that:

[HINT_0]
START=0.240000
END=0.280000
VALUE=0.7

[HINT_1]
START=0.900000
END=0.940000
VALUE=0.7

[HINT_2]
START=0
END=1
VALUE=1.25



The car will keep the pace and respect the order to run at 1.25 everywhere but sections hint_0 and hint_1. BUT (and it's a big but) if we make this:

[HINT_0]
START=0
END=1
VALUE=1.25


[HINT_1]
START=0.900000
END=0.940000
VALUE=0.7

[HINT_2]
START=0.240000
END=0.280000
VALUE=0.7

the AI will not consider hint_1 and hint_2 it will override them.

I hope it's correct. :)
 
Last edited:
thanks a lot for this tip. I've used it for one track so far and it works a treat :)

How should i add it to these AI hints that are already in an AI hints file (for Miseluk):


[HINT_0]
START=0.04172099
END=0.0756192952
VALUE=1.1

[HINT_1]
START=0.090821382
END=0.114732727
VALUE=1.09

[HINT_2]
START=0.162972614
END=0.183833122
VALUE=1.02

[HINT_3]
START=0.470664918
END=0.5006519
VALUE=1.4

[HINT_4]
START=0.900912642
END=0.9230769
VALUE=1.05


My doubt is that adding your :

[HINT_0]
START=0
END=1
VALUE=1.1

will make the AI slower at Hint 3 in the example above. I guess I'm think what overrides what?

And in this example here from Miseluk GP:
[HINT_1]
START=0.36
END=0.43
VALUE=0.9

Will your Value=1.1 override this hint (value=0.9)?
I would make it like this:

[HINT_0] mine
START=0
END=0.04172099
VALUE=1.1

[HINT_1] original
START=0.04172099
END=0.0756192952
VALUE=1.1

[HINT_2] mine
START=0.0756192952
END=0.090821382
VALUE=1.1

[HINT_3] original
START=0.090821382
END=0.114732727
VALUE=1.09

[HINT_4] mine
START=0.114732727
END=0.162972614
VALUE=1.1

[HINT_5] original
START=0.162972614
END=0.183833122
VALUE=1.02
etc.

So insert it inbetween and take the end value of the previous as your start value and vice versa.
 
I would make it like this:

[HINT_0] mine
START=0
END=0.04172099
VALUE=1.1

[HINT_1] original
START=0.04172099
END=0.0756192952
VALUE=1.1

[HINT_2] mine
START=0.0756192952
END=0.090821382
VALUE=1.1

[HINT_3] original
START=0.090821382
END=0.114732727
VALUE=1.09

[HINT_4] mine
START=0.114732727
END=0.162972614
VALUE=1.1

[HINT_5] original
START=0.162972614
END=0.183833122
VALUE=1.02
etc.

So insert it inbetween and take the end value of the previous as your start value and vice versa.
oh, I see :)
Thank you loads!
 
I've made some tests in random tracks and what I've found is that:

[HINT_0]
START=0.240000
END=0.280000
VALUE=0.7

[HINT_1]
START=0.900000
END=0.940000
VALUE=0.7

[HINT_2]
START=0
END=1
VALUE=1.25



The car will keep the pace and respect the order to run at 1.25 everywhere but sections hint_0 and hint_1. BUT (and it's a big but) if we make this:

[HINT_0]
START=0
END=1
VALUE=1.25


[HINT_1]
START=0.900000
END=0.940000
VALUE=0.7

[HINT_2]
START=0.240000
END=0.280000
VALUE=0.7

the AI will not consider hint_1 and hint_2 it will override them.

I hope it's correct. :)
Great to have that info. So the first hints override following hints when the start and end coordinates coincide. That makes it easier to do :)
I'll try it out.
 

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