52 is a lot !!!Just catching up and all I will add is that having used a Gen 5 D-Box system since June, I find myself regularly upping the motion sliders well over default. This has typically been the opposite experience when previously also using an NLRv3 similar to Heli above.
According to software, a setting of 40 is typically default with steps of 6 doubling the effect. In some or many cases I am pushing motion axes upwards of 52. Granted I want a rollercoaster and lately ive been playing more arcade games like FH5 and Grid Legends so it kind of fits, especially when showing off to others. iRacing in comparison feels fine scaled back closer to default or with a smaller bump in my testing. ACC, I think I run 46 ish.
I don’t feel I’m being shaken around, but rather the sensation is just more apparent. It can be subtle at default and a Bit scaled back from the feeling of being rocked as using the NLRv3. Though the advantages with D-Box I still find outweigh the seat mover.
I am also using monitors and without some in-game compensation, such as dash motion, it can further temper the feel. I do notice that some titles have locked horizons in dash cam, so your dash/hood/car is always stable while the environment might move independently and it can create an awkward feel as your car on screen is static but the rig is bounding. Just a subtle effect that i wish more sims have settings for as the motion feels more natural in games where the dash is moving with the surface changes. Certainly its such a niche use case as I’m not sure controller players or those on static rigs care too have the dash tilting and zooming about while playing.
It does push me to want to consider VR. I expect this setup shines with it and everything is amplified.
I will add that I have noticed some neat haptic effects that my tactile cannot reproduce. Splashing through water for instance in FH5, gives a very unique effect and feel through the rig that i was not expecting. Initially I had the haptics turned off as I relied on my transducers for vibrations, but lately I am having both working in tandem as there are a number of effects that feel unique to the D-Box.
I do wish the effect tooltips did a better job describing what D-box is doing. Some sliders leave me questioning what they actually do outside the obvious, like motion and engine. More explanation when hovering would be ideal, especially for a mature system.
I keep most setting at 46-48 but I tend to lower left/right to 40. I have had to bump up engine and road texture haptics because my gseat doesn’t transmit vibration anywhere near the level my carbon fiber seat did. I tend to prioritize road texture over engine vibration.