• “Just being a mediocre driver has never been my ambition. That's not my style” ― Michael Schumacher
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Have a chance to win a copy of F1 2017 The Game (PC) by following RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and / or YouTube.

Cubemap/car reflection question

Discussion in 'rFactor' started by xoa, Feb 25, 2011.

  1. xoa

    xoa

    Messages:
    11
    Ratings:
    +0
    I have one question. Lets say - I use just cubemap t1 (no spec) with a value 0.4, then white colors turn into gray. How can I solve this without adding spec-color? If I add spec-color the car gets a nice sunlight reflection but it also looses a lot of its cube-reflections. With the spec-color you can see much easier bad polygons.

    I use 6e66o's cubemaps because they give the car body a smooth reflection.

    What is one of the best looking material setting for the carbody?

    Thank you :)