• "My mind is always racing." - Justin Bieber
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Tracks Croft Circuit 0.95

Classic English Track

  1. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    Terra21 submitted a new resource:

    Croft Circuit - Classic English Track

    Read more about this resource...
     
    • Like Like x 3
  2. chargingcar

    chargingcar
    Premium

    Messages:
    4,548
    Ratings:
    +4,931
    Just downloading now man thanks :)
    You know its used in British F4 as well ? :)
     
    • Like Like x 1
  3. Andreas Knöpke

    Andreas Knöpke
    Let's drive side by side! Premium

    Messages:
    1,147
    Ratings:
    +366
    Dunno why he didn't link his own video for reference :roflmao:



    But it looks sweeeeeet! :thumbsup:
     
    • Love Love x 2
  4. LilSki

    LilSki
    Premium

    Messages:
    995
    Ratings:
    +2,539
    Not bad overall. DIP is still a tad high but to be expected with conversions.

    UV maps on trees need to be fixed.

    Screenshot_corvette_c6r_croft_23-8-117-9-38-32.jpg
     
    • Like Like x 4
  5. Epistolarius

    Epistolarius
    Premium

    Messages:
    567
    Ratings:
    +376
    Needs AI hints or better boundaries.
     
  6. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    Ok thanks will have a look as i only tested it with a few different cars..i may need to make a more conservative line..btw may i ask what cars have been having the problems and also what was your AI aggression set too?
     
  7. Epistolarius

    Epistolarius
    Premium

    Messages:
    567
    Ratings:
    +376
    I just downloaded it so I haven't tried many combinations. Just did a quick test with a field of Audi R8 LMS at 95% strength, 1 variation, 70% aggression. Another one with no variation and 0% aggression. In both cases on the first lap they piled up at the Chicane where some of the AI cars cut too much off-track beyond of the kerb. Looking at the AI app the boundary there starts a bit beyond the kerb, close to the tyre stacks. Perhaps having the boundary for the AI start at the kerb but the surface for penalties a bit further in like it is now would help.

    I'll give it a try in other cars.
    Edit: Gave it a try with a field of Lotus 25 - they definitely have the tendency to crash into the tyre stacks at some of the turns, regardless of strength or aggression.
     
    Last edited: Aug 23, 2017
  8. Virtual Sim Racing - VSR

    Virtual Sim Racing - VSR

    Messages:
    3
    Ratings:
    +1
    I have a question to you. I have six tracks but not so much pits. 30 Drivers for a league but 24 pits. Dou you know how I can fixed this (not you map!!)
     
  9. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    @Epistolarius Thanks mate . i will make a alternative line or bring the boundries in a bit through the tyrestacks area
     
    • Like Like x 1
  10. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    • Love Love x 2
    • Like Like x 1
  11. Neil McMath

    Neil McMath

    Messages:
    21
    Ratings:
    +3
    AI still crashing for me - Ginetta's on 60% aggression. Track is TOP NOTCH however !
     
  12. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    i suggest lowering the aggression for now .. until the next update when the physical mesh and groove are added..as i willl most likely need to make new AI for those additions
     
  13. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    With my AI aggression set at 15% with 15% variation they dont crash in the first two chicanes when i have tested them. Note AI will always cut corners too much when AI aggression is set too high
     
  14. Neil McMath

    Neil McMath

    Messages:
    21
    Ratings:
    +3
    Cool - I'll pop the agression right down then :)
     
  15. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    Last edited: Aug 28, 2017
  16. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    • Like Like x 1
  17. norbs

    norbs
    That cams guy. Premium

    Messages:
    176
    Ratings:
    +113
    Do track cuts result in a penalty during races?

    I have this in my server_cfg.ini

    ALLOWED_TYRES_OUT=1
    START_RULE=2
    RACE_GAS_PENALTY_DISABLED=0
     
  18. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    I have not set any specific cut zones around the track in the surfaces .ini ..so the grass/sand are the only invalid surfaces. If you like I can set some areas as penalty zones in the next update..just let me know where you want them

    Can also throw some of your cams in too norbs hint hint:)
     
    Last edited: Aug 30, 2017
    • Haha Haha x 1
  19. norbs

    norbs
    That cams guy. Premium

    Messages:
    176
    Ratings:
    +113
    I suppose what I was after is if people put 2 tyres outside track limits they get penalised. It works on Kunos tracks, so not sure what is happening at Croft.

    Cameras you say. Hmm. :)
     

    Attached Files:

    Last edited: Aug 31, 2017
    • Like Like x 1
    • Love Love x 1
  20. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +707
    Mint thanks mate..

    its just a matter of adjusting the surface.ini file in the track data folder. say for instance you want someone to get a 10 second penalty when they go on to the grass... open the surfaces.ini then add 10 to the black flag time of the grass surface..

    BLACK_FLAG_TIME=10