Hi again folks! I'm creating a fictional circuit in BTB, with the help of AC3D and Photoshop. As it's mostly in my head at the moment, and because I'm a detail freak, I'd like lots of custom objects and buildings, including the curbs. (I'm trying to cut down on the amount of new posts, so I'm asking a couple of questions at once). One 'building' I've made for this, albeit very primitive right now, is a vehicle bridge to go over my circuit. This is quite a big object to place and I'm having some issues in BTB. What's the best/most effective/easiest way to make something like this and place it on my circuit? I managed to get my circuit into AC3D, as a reference for creating the bridge and I've made the bridge exactly as I want it in the exact location. Obviously, the centre point of the bridge is a million miles away from the actual bridge itself, due to this fact. Do I need to have the bridge model sat right on it's centre point? Also, with curbs, what's the best way to make my own? I want two or three different shapes of top surface on my curbs. Here two examples of the style of curbs I'd like to have: http://dunganick.smugmug.com/Motors...Thruxton-Weekend/MG5928/522174552_ov8Sz-L.jpg http://www.f3historic.com/gallery/Oulton.Park.2009/775_Chris Holland Brabham BT21 at Cascades-1.JPG You can't really see the first one too well, but it's basically a very blocky design, which could be used for multi-directional areas of track. The second, if my memory serves me correctly, is a cowpie curb, with circular convex portions. I can make sections of curb like these in AC3D, but what's the best way to have them behave themselves as ripple strips? I would want to keep the cowpie curb sections at their exact proportions, so as not to have my circular bumps turning elliptical; is this possible to do, while bending around a corner, or not? Also, just a quick cheeky question: Does anyone know of a good, tiling asphalt texture and a line texture I could use freely, please? I've created three asphalt textures that all hypnotise me ingame, due to their non-tiling natures. Thankyou very much for reading!