Color issues when opening in ksEditor and Assetto corsa.

Hello everyone. There was a color problem when creating the tracks.

No symptoms appear with modeling software.(use Blender 2.8)
But ksEditor and Assetto corsa show symptoms.

Some colors of the object are unnatural.
1.jpg

The night is particularly unnatural.

This symptom. I will show you the production procedure.


(Symptoms are summarized in the video)

Even if a simple square pole is placed, the color will be partially discolored.

what is wrong? How can I solve it?

スクリーンショット (219).png

The problem was not resolved, so I took it from a good course.
This is a problem-free object.
スクリーンショット (220).png


It was very complicated compared to what I made.

Isn't the problem solved unless created this way?
 

Attachments

  • スクリーンショット (219).png
    スクリーンショット (219).png
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Are all parts of the mesh uvmapped or do you uvmap just part of the mesh? In the video you have uvmapped the front side of the sample mesh. Also I'd check your material allocations because you have two materials for that one mesh. Make sure the right material is selected for all surfaces and if in doubt export with just one material per object.

If that doesn't work can you post a small fbx which creates that kind of error so we could look at it?
 
Are all parts of the mesh uvmapped or do you uvmap just part of the mesh? In the video you have uvmapped the front side of the sample mesh. Also I'd check your material allocations because you have two materials for that one mesh. Make sure the right material is selected for all surfaces and if in doubt export with just one material per object.

If that doesn't work can you post a small fbx which creates that kind of error so we could look at it?

Thank you for your reply.

The mesh is completely uvmapped.
In the previous video, we checked only the front of the sample mesh.
However, when I looked closely, I saw that the reflectance of light had changed.
スクリーンショット (224).png


This time, I tried only one material.
However, there seems to be no problem with material assignment.

I uploaded the texture folders fbx and fbx.ini.
 

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