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Featured Codemasters staff cuts on the way

Discussion in 'F1 2015 - The Game' started by Thomas Hinss, Jan 11, 2015.

  1. Thomas Hinss

    Thomas Hinss
    Aussie Commentator and Writer Staff

    F1 2014 Ferrari Train.jpg
    UK based racing developer Codemasters has been hit with staff layoffs, according to a recent Eurogamer report. It has been reported that 50 jobs are under review, with a 30 day consultation period set to occur with 30 or more of those jobs being cut. Globally around 500 people work for the Southam based developer.

    It has been revealed by Eurogamer that designers and artists on the Grid and Dirt team are in the danger zone, with programmers and production staff safe.

    The F1 team of the developer, currently working on the next Formula One game for the PS4 and Xbox One have been unaffected by the cuts, with development on that game and other current active projects continuing.

    A new Dirt game which was to be announced for an Early Access-style release in February may not occur when planned. With the car licences required for the game yet to be obtained this release date seems unlikely.

    Eurogamer reports that the team working on the next Dirt game has been downsized, with under 20 people on the project compared to the 50 or more that worked on Grid Autosport.

    Senior management is yet to confirm how many from each department are remaining in the company, reportedly with many staff only finding out about the consultation in recent days.

    As a result of this review, a small number of roles have been proposed as being at risk of redundancy. Those in potentially affected roles are now involved in a consultation period to discuss the proposal. The proposal does not affect the on-going production of titles in development and no projects have been cancelled as a result of the proposal,” Eurogamer was told by a company spokesperson.
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  2. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Uh-Oh, pasketio!
  3. Joel

    #NR6 Premium Member

    The F1 team is safe, which is for me the most important part. Seems strange that this is happening though.
    • Like Like x 1
  4. Milos

    Had things gone my way, who knows.. Premium Member

    OH GAWD WHY U NO SHOOT THEM so we have no glitches in the game :cry::cry::cry::D
    • Haha Haha x 4
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  5. Kevin Hagendoorn

    Kevin Hagendoorn
    MR. Consistent

    Doesn't really comes as a surprise tho. As there last 2-3 games where abit mediocore

    But a new Dirt game? YES Please! Dirt 2 was
    fun back those days:)
    • Agree Agree x 1
  6. Rob

    XBO: OctoberDusk06 Premium Member

    After F1 2014, Codemasters better hit one out of the park with 2015 or bankruptcy will be next.
    • Agree Agree x 10
  7. Frank

    Administrator Staff Premium Member

    They ruined Dirt at showdown, just like they ruined all of their franchises :-p.
    • Agree Agree x 7
  8. Dirt 2 was amazing. Dirt 3 was good. Dirt Showdown was... WTF!

    Grid was amazing. Grid 2 was disappointing. Grid Autosport was simply late and refurbished.

    Would love for Codemasters to get on the good path of Dirt 1-2 and Grid 1 again, but laying off artists and keeping the Dirt team at less than 20 people while keeping the F1 yearly cashgrab at full sounds pretty bad.
    • Agree Agree x 1
  9. Kevin Hagendoorn

    Kevin Hagendoorn
    MR. Consistent

    Yeah Dirt Showdown was just a copy of the Flatout Games, but less fun ofcourse.
  10. Dave Stephenson

    Dave Stephenson
    Technical Administrator Staff

    CM4 is where it was at ;)
    • Like Like x 2
    • Agree Agree x 1
  11. mystaaRS

    If you get a Quali Place, you can get a Race Pace

    I owned its sequel CM5 ;)
  12. Thomas Hinss

    Thomas Hinss
    Aussie Commentator and Writer Staff

    Personally V8 Supercars 3 on the PS2 was a favourite of mine, loved that game :D. SOO many different cars and tracks were available, especially considering when it was released back in around 2005 I believe it was :)
  13. I guess a Dirt style game looking this good will be a success, but I seriously doubt that CM is able to get this quality now:


    Mod edit: Videos go into the media gallery please: http://www.racedepartment.com/media/
    Last edited by a moderator: Jan 11, 2015
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  14. Qazdar Karim

    Qazdar Karim
    Premium Member

    It's not only about graphics ...
    • Agree Agree x 4
  15. Very sorry to hear that but unfortunately the writing has been on the wall for sometime now.After Dirt 3 all their games have been a massive drop off and they did not seem to understand that.No cockpit for grid 2 and then low poly blurred cockpits of grid autosport plus a gazillion of dlcs.Dirt Showdown and f1 racestars were cash grab by name abbreviations.And the big amount of money needed for the f1 license didnt do them any favors either.And that was only the top of the iceberg.I sense that if f1 2015 and dirt 4 dont sell codies will be up for closure.That will be a massive dissapointment for me because i have followed them ever since the original toca and cmr days.
    • Agree Agree x 2
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  16. I agree. I always thought CodeMasters got an almost perfect balance between sim and arcade in Dirt2 and Grid 1.

    I don't own a PS4 and haven't played DriveClub, but after seeing a lot of gameplay videos it looks to me like a racing game along those lines, maybe a bit more arcade-y, but definitely more close to CodeMasters titles than other games like Forza, Gran Turismo or NFS.


    I'm not just noting the pure visuals like lighting, car details/shaders, etc but the overall sense of immersion and speed (how the camera shakes with movement/speed, how motion blur, adaptive exposure are used "gameplay wise", ...) and the open possibilities of having a day/night cycle and a good weather system that affects the gameplay both on visuals and handling. I think specially the effects links with the best that the Dirt series has offered in the "feeling" department.

    Last edited: Jan 11, 2015
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  17. There on there way out nothing wrong with grapihics , its the realism in the handling we need they should play assetto corsa or rre to get an idea:)
    • Agree Agree x 3
  18. Milos

    Had things gone my way, who knows.. Premium Member

    Graphics were quite good in GRID Autosport, considering it was made on old-gen consoles. On F1 2014 I'm suprised they didn't use the graphics from Grid AS, but they were also decent for an old-gen game

    If they at least made two options for their game: Arcade, and Simulation, to choose from. I think this was introduced in F1 2006, or F1 Champ Edition, a game with 2 handling models, one being for the casual gamer, and the other one for real sim-racing fans.
    The glitches such as autospin curbs and the sidepod glitch, aswell as the new online glitch when the opponent is far away (such as UK-Australia) that his car is actually controlled by AI, speaking of online the lag gets worse and worse every year.. But I won't go through them all I don't want to flood the thread :p
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  19. Dirt2 handling, physics and FFB were pretty great using a wheel with all the drive-aids turned off. It's no RBR, that's for sure, but I don't think the rFactor or RBR simulation level is ever going to be the focus for CM franchises like Dirt or Grid.

    I think the success of the first titles in the Grid and Dirt series were mostly based on a well balanced arcade/simulation handling and immersion/speed sense and yes, top notch visuals and effects. Back in the years these games were released they were at the top of what was available on any platform.
  20. The AI in the grid games were ridiculous.
    • Agree Agree x 2