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PC Chancelog 1.9

Discussion in 'Assetto Corsa' started by Paul Ad, Oct 25, 2016.

  1. 1.9
    - New Porsche 991 Carrera S (Porsche Pack #1 DLC)
    - New Porsche 918 Spyder (Porsche Pack #1 DLC)
    - New Porsche 718 Cayman S (Porsche Pack #1 DLC)
    - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
    - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
    - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
    - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
    - New Porsche Panamera G2 Turbo
    - Added session time/laps on the top of the screen (laps are the leader ones)
    - Now race is over when the car complete its lap and the leader has finished his last one
    - Added dynamic ARB
    - Fixed possible collision still active on race restart
    - Added ERS recharge digital display
    - Improved precision on all digital leds
    - GT3 cars use tire model v10.
    - Fixed TC sound distortion when triggered for the first time
    - New camber grip variation formula (Thank You Nao!)
    - Simplified DirectX 11 initialization
    - Added official "Sparco" license to Assetto Corsa
    - Added Ballast system through Ballast App (single player only)
    - Added new F9 vertical layouts
    - Added new driver + crew texture system
    - Added new personal driver texture
    - Fixed virtual mirrors rendered when not necessary
    - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
    - Improved FFB App UI, so label is readable by VR users
    - Added multiplayer splits
    - Added Time Table leaderboard mode: this includes realtime splits and delta
    - Added Fmod optimizations
    - Added Anti-Wrecker protection
    - Fixed AI "flapping" DRS in traffic
    - Improved autoshifter
    - Improved laptimes board by adding splits and tyre compound
    - Fixed backfire animation freezing after session change
    - Fixed leaderboard history in multiplayer
    - Added voting spam protection
    - horizon locked view removed from Bumper camera
    - Delta App reviewed
    - Fixed possible flickering in case of engine stall
    - Added backfire animation to Zonda R
    - python new functions and members
    - getCarTyreCompound(carid)
    - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
    - Fmod updated to 1.08.12
    - Updated SDK for modders
    - Removed reverb snapshot in the Fmod project
    - General audio engine code cleaning and bug fixing
    - Vastly improved Fmod resource usage
    - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
    - Fixed listener priority for cars in pits. They don't steal the priority anymore
    - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
    - Overall volume balance
    - 7.1 surround should now work as expected (on all platforms)
    - Fixed audio initialization pop when the session starts
    - Stereo imaging now works as expected
    - Fixed ambience sound affected by reverb zones
    - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
    - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
    - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
    - Reworked surfaces audio curves
    - Reworked skids logic
    - Fixed skids positional sound
    - New exterior skids sound
    - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
    - Reworked code management for traction control and limiter events
    - Tweaked wind and limiter sound emitter position in dashboard camera
    - Audio compressor on engine_ext event now works as expected when many cars are involved
    - Surfaces, crashes and skids are now properly audible in chase and track cameras
    - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
    - Fixed load/coast smooth for AIs and multiplayer
    - Fixed transmission smooth and pitch for multiplayer opponents
    - Engine volume setting is now related to the player/focused car
    - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
    - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
    - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
    - New dirt sound effects
    - New brake squeal for some "old" cars
    - Added audio fade when track camera changes
    - Added [VERSION] section in audio.ini
    - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
    - Slightly modified gear grind sound
    - Fixed wrong listener position for track and car cameras in some situations
    - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
    - added templates for Porche Vol. 1 cars
    - fixed excessive brake light brightness on Ford Mustang
    - minor graphics fixes on Triple Pack cars
    - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
    - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
     
    • Like Like x 6
    • Love Love x 1
  2. Thank you! Very nice list.
    One thing made me smile:
    Everybody who takes actions against a wrecker now should be prepared for the consequences :geek:
     
    • Love Love x 1
  3. JoelGL

    JoelGL
    Premium Member

    :D Wonder what this feature would do.
     
  4. Stefano said that it is a system that hands out penalties based on an incidents to kilometers driven ratio, that is user defined. Example: x number of collisions in less than x number of kilometers will first result in a warning, then a penalty to pit road for a second violation and then server kick/ban on the third violation.
    Look forward to seeing the actual parameters in the server launcher since I would prefer to simply skip the warning phase.
     
    • Like Like x 5
  5. JoelGL

    JoelGL
    Premium Member

    Cool! When's the patches release?
     
  6. Kenny Paton

    Kenny Paton
    Backmarker Champion 2015 & so far this year. Staff Premium Member

    Think it's normally about 18:00 GMT.
     
    • Like Like x 1
  7. Brandon Wright

    Brandon Wright
    I'm just here for the snacks Premium Member

    So a simple bump automatically results in a server ban? What happened to "rubbin's racin'"?? :p

    will-ferrell-ricky-bobby-talladega-nights.jpg
     
  8. [​IMG]

    Here, for some reason I will waste my time and try to dumb it down for you:
    I think that if you get 5 collisions within 1 kilometer you should be warped to pit road and held there for a while rather than simply getting a warning.
    And guess what, this isn't Nascar, 99% of the 'rubbing' that happens in MP is not 'racing'.
     
    • Haha Haha x 1
    • Sad Sad x 1
  9. Brandon Wright

    Brandon Wright
    I'm just here for the snacks Premium Member

    I was making a joke mate. No need for seriousness. ;)
     
    • Like Like x 2
  10. Some great changes in there. Can't wait.
     
  11. I must have missed the smiley at the end, sorry.
    (But my GIF is epic)
     
    • Like Like x 1
  12. ouvert

    ouvert
    Premium Member

    impresive ... specialy those audio related changes ... me like it ... with some of those porsche beauties I have a feeling I`m gona go over 200h played soon ... thanx
     
  13. Brandon Wright

    Brandon Wright
    I'm just here for the snacks Premium Member

    Truth. You could use that in just about any AC thread around here. :laugh:
     
  14. tlsmikey

    tlsmikey
    Premium Member

    v10 tires on all GT3.....:)
     
  15. Tobias Röhner

    Tobias Röhner
    Germany's greatest Indycar Fan. Staff Premium Member

    This is huge.
     
    • Agree Agree x 1
  16. [​IMG]
     
    • Haha Haha x 1
  17. All sounds from mods got rekt from the update.
     
  18. Andy Jackson

    Andy Jackson
    Sponsored by BRUT Premium Member

    So that's Lord Kunos.........!!!:notworthy::notworthy::laugh:
     
    • Like Like x 2
  19. SakL

    SakL
    Black flagged in a club race! Premium Member

    Yes they did. But holy **** the new sounds are good.

    And holy **** the GT4CS is good. Too good. I knew it would be good but I didn't know good went this far. Holy hell.
     
  20. Not sure why it had 1,4GB on the first try, finished downloading, then stopped and restarted the download, now with 2,6GB