• So long as all your wheels are pointing in roughly the same direction, you should be fine.
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Car't race in racer.

Discussion in 'Racer Problems & Fixes' started by Person645h, Jun 1, 2014.

  1. Person645h

    Person645h

    Messages:
    1
    Ratings:
    +0
    So, I can't start a race in Racer whether it is a quick race or another free driving. I am using Racer 0.9 RC8 with all the default settings. My computer specs are: Windows 8.1, 8gb ram, Intel 4800mq, k2100m graphics card. The error shown is:
    Sun Jun 01 20:11:50 (INFO ): [racer] --- application start ---
    Sun Jun 01 20:11:50 (INFO ): [racer] Racer version 0.9.0 RC8: $Revision: 4527 $ (Nov 1 2013/16:31:29) - customer: Internet (32-bits) [main.cpp:368 / main]
    Sun Jun 01 20:11:50 (INFO ): [racer] Hostname 'MINGSPC', IP 192.168.1.3, directory 'C:\Users\Ming\Documents\racer0.9.0_rc8\racer' [main.cpp:374 / main]
    Sun Jun 01 20:11:50 (INFO ): [racer] Pixfmt 5: 24 color bits, 0 depthbuffer bits, 0 stencil bits, 0 alpha, stereo: 0. [qxwindow.cpp:461 / EnableOpenGL]
    Sun Jun 01 20:11:50 (ERR ): [racer] wglGetProcAddress(glProgramVertexLimitNV) failed [gllextmgr.cpp:154 / check_wglGetProcAddress]
    Sun Jun 01 20:11:50 (ERR ): [racer] wglGetProcAddress(glMultiTexCoordPointerEXT) failed [gllextmgr.cpp:154 / check_wglGetProcAddress]
    Sun Jun 01 20:11:50 (INFO ): [racer] Render engine using Cg (4.20 - Build 10.18.10.3412) [dgpushader.cpp:47 / DGPUShaderManager::DGPUShaderManager]
    Sun Jun 01 20:11:50 (ERR ): [racer] DGPUShaderManager::Init() Geometry shading is not supported on this card (ATI/Intel?). [dgpushader.cpp:139 / DGPUShaderManager::Init]
    Sun Jun 01 20:11:50 (WARN ): [racer] DGPUShader:Load(data/renderer/shaders/dyn_standard_v.cg): The profile is not supported. [qerror.cpp:35 / QShowCGErrors]
    Sun Jun 01 20:11:50 (ERR ): [racer] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer) [dfbo.cpp:565 / DFBOTexture::Create]
    Sun Jun 01 20:11:50 (ERR ): [racer] DFBOTexture ctor: OpenGL error (1286): (null) [qerror.cpp:168 / QShowGLErrors]
    Sun Jun 01 20:11:50 (ERR ): [racer] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer) [dfbo.cpp:565 / DFBOTexture::Create]
    Sun Jun 01 20:11:50 (ERR ): [racer] DFBOTexture ctor: OpenGL error (1286): (null) [qerror.cpp:168 / QShowGLErrors]
    Sun Jun 01 20:11:50 (INFO ): [racer] Graphics card has support for 0 groups, 0 barriers [dframelock.cpp:371 / DFrameLock::GetFunctions]
    Sun Jun 01 20:11:50 (INFO ): [racer] DFrameLock::SetVSync: vsync was set to 0 (verifying that it now is 0) [dframelock.cpp:177 / DFrameLock::SetVSync]
    Sun Jun 01 20:11:50 (INFO ): [racer] Physics engine: NEWTON v3.10, architecture 0 [rmanager.cpp:1631 / RManager::Create]
    Sun Jun 01 20:11:50 (INFO ): [racer] Newton (v3) platform 0: cpu [newton.cpp:136 / PNewtonWorld::pNewtonWorld]
    Sun Jun 01 20:11:50 (INFO ): [racer] FMOD: modified software format is rate 44100, fmt 2, outChannels 2, inChannels 6, resampler 3, bits 16 [qsample.cpp:1312 / QSampleSetup]
    Sun Jun 01 20:11:50 (INFO ): [racer] FMOD blocksize: 23.22 ms, total buffer 92.88 ms, avg latency 58.05 ms [qsample.cpp:1363 / QSampleSetup]
    Sun Jun 01 20:11:51 (INFO ): [racer] Controls: main control file is 'profile1.ini' [rcontrolengine.cpp:840 / RControllerEngine::OpenConfig]
    Sun Jun 01 20:11:51 (INFO ): [racer] Safety changed to: SAFE [rcontrolengine.cpp:472 / RControllerEngine::StepInput]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 56 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 57 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 58 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 59 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 60 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 61 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 62 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 63 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (WARN ): [racer] Texture ID 64 is still in use; possible memory leak [dtexture.cpp:452 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (ERR ): [racer] Unreleased texture(s) exist (9 are active) [dtexture.cpp:460 / DTexture::CreateTexture]
    Sun Jun 01 20:13:35 (ERR ): [racer] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer) [dfbo.cpp:565 / DFBOTexture::Create]
    Sun Jun 01 20:13:35 (ERR ): [racer] DFBOTexture ctor: OpenGL error (1286): (null) [qerror.cpp:168 / QShowGLErrors]
    Sun Jun 01 20:13:35 (ERR ): [racer] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer) [dfbo.cpp:565 / DFBOTexture::Create]
    Sun Jun 01 20:13:35 (ERR ): [racer] DFBOTexture ctor: OpenGL error (1286): (null) [qerror.cpp:168 / QShowGLErrors]
    Sun Jun 01 20:13:35 (INFO ): [racer] Graphics card has support for 0 groups, 0 barriers [dframelock.cpp:371 / DFrameLock::GetFunctions]
    Sun Jun 01 20:13:35 (INFO ): [racer] DFrameLock::SetVSync: vsync was set to 0 (verifying that it now is 0) [dframelock.cpp:177 / DFrameLock::SetVSync]
    Sun Jun 01 20:13:35 (INFO ): [racer] Physics engine: NEWTON v3.10, architecture 0 [rmanager.cpp:1631 / RManager::Create]
    Sun Jun 01 20:13:35 (INFO ): [racer] Newton (v3) platform 0: cpu [newton.cpp:136 / PNewtonWorld::pNewtonWorld]
    Sun Jun 01 20:13:36 (INFO ): [racer] Controls: main control file is 'profile1.ini' [rcontrolengine.cpp:840 / RControllerEngine::OpenConfig]
    Sun Jun 01 20:13:36 (INFO ): [racer] Safety changed to: SAFE [rcontrolengine.cpp:472 / RControllerEngine::StepInput]
    Sun Jun 01 20:13:42 (ERR ): [racer] DBitmapTexture:FromBitMap(): OpenGL error (1281): invalid value [qerror.cpp:168 / QShowGLErrors]
    Sun Jun 01 20:13:51 (INFO ): [racer] Creation of texture ID 56 (<unnamed_QObject>) spotted; this ID was previously marked as still in use, so perhaps leaking [dtexture.cpp:430 / DTexture::CreateTexture]
    Sun Jun 01 20:13:52 (INFO ): [racer] Loading track 'carlswood_nt' [rtrack.cpp:1284 / RTrack::Load]
    Sun Jun 01 20:13:52 (WARN ): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program [dgpushader.cpp:958 / DGPUShader::LoadAndCreateFromFile]
    Sun Jun 01 20:13:52 (WARN ): [racer] DGPUShader::LoadAndCreateFromFile[data/renderer/shaders/standard_detail_burn_a_f.cg]: The compile returned an error. [qerror.cpp:35 / QShowCGErrors]
    Sun Jun 01 20:13:52 (WARN ): [racer] data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    Any help would be appreciated.
    Thanks
     
    Last edited: Jun 1, 2014
  2. radome

    radome

    Messages:
    169
    Ratings:
    +24
    It seems to be your video card
     
  3. tormento19

    tormento19

    Messages:
    144
    Ratings:
    +18
    Try with older version like 0.65, 0.84 or similar...