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Building a street lamp in rFactor - Need Help!

Discussion in 'rFactor' started by ninam, Nov 2, 2011.

  1. Hi everyone!

    I'm trying to build a - lit at night - street lamp in rFactor, using

    3DSimEd, BTB and 3ds Max.

    I tried taking the lamp I found in BTB as an example, using textured planes with BulbGlow.dds.
    In 3DSimEd, the Glow is showing, but after exporting it to rF, there is nothing glowing on the track.
    As I said, the texture is BulbGlow.dds, the tag "lit at night" is turned on.

    I have another problem transferring textures from 3DSimEd to 3dsmax and back (I am using gMotor textures and materials).
    How can it be done?

    Please help!!

    Thanks for answers,