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BTB DirectX Export Question(s)

Discussion in 'Bob's Track Builder' started by Lee Knight, Oct 5, 2012.

  1. If I Export a track from BTB via DirectX (or DX Text) will the AIW, Timing gates & other information be exported as well?
    Im looking at getting into building for Assetto Corsa & have been told that Blender should be able to convert DirectX to the required .FBX format for use in their own propriety tool for assigning shaders....
    A couple of tracks I'd like to port over have taken over a year to successfully complete the AIW's & I'd REALLY hate to lose that work....
  2. I try import X format only in Max and it's possible. If blender don't want to do. you may first. import it in max and then save as 3ds or similar file and import in blender. Only you must to know that blender support map as 1 km long. Possible that it is is yours import problem