Hi all,
I am currently converting and RF1 track to Assetto Corsa. I imported the RF1 track to 3dsimed then exporting it as fbx so I was able to work on Blender with it.
After that I was open the FBX with kseditorAT and fixed some shaders. However I realized that I wan to do some additonal things in Blender so I was using the fbx converter to make an fbx from my already edited kn5, however when I loaded to Blender I cant see anything even tough I saw the objects in the view layer
I tried to import it with different scales (0.1, 0.01, 0.001, 10, 100, 1000 etc..) but I still got the same result.
Also I tried to reimport the kn5 to 3dsimed then convert it to fbx again however in this case for some reason the texture mapping is screwed (most of it):
Can someone help me what do I do wrong and how can I reimport tracks that already in KN5 format?
Thanks in advance,
Philip
I am currently converting and RF1 track to Assetto Corsa. I imported the RF1 track to 3dsimed then exporting it as fbx so I was able to work on Blender with it.
After that I was open the FBX with kseditorAT and fixed some shaders. However I realized that I wan to do some additonal things in Blender so I was using the fbx converter to make an fbx from my already edited kn5, however when I loaded to Blender I cant see anything even tough I saw the objects in the view layer
I tried to import it with different scales (0.1, 0.01, 0.001, 10, 100, 1000 etc..) but I still got the same result.
Also I tried to reimport the kn5 to 3dsimed then convert it to fbx again however in this case for some reason the texture mapping is screwed (most of it):
Can someone help me what do I do wrong and how can I reimport tracks that already in KN5 format?
Thanks in advance,
Philip